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multi cloud totems
Seeteegee
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#81
  0
Guys, if you want, I can post my blueprint for a stable 1-cloud bridge totem. By stable, I mean I can spawn it in the air, and it will not bend too much or collapse.

My totem also has critical apple placements that allow shamans to finish vanilla bridge maps quickly.

Edit:
Well nevermind. Seems that they disabled clouds and apples on totems altogether. Yet for some reason the springs and boosts are still on the totem editor.

WELP, back to Starcraft. :D
Sunflowrcake
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#82
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solo cloud with a b anchor was god tier
rip god tier totem
illl visit it's grave everyday
e: also rip stable runes
Johnlantern
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#83
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Seeteegee a dit :
WELP, back to Starcraft. :D

^^ sentiments
Plague
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#84
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rip clouds and apples q_q
Badhugs
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#85
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It's good the multi-use glitch was fixed, but I'm really disappointed we can no longer use certain abilities in totems.

To all you people saying it took no skill before (I'm not a cloud user, I had a neat stable rune-totem,) Hard-Mode users can still just make a totem and strap on a cloud or rune 10 seconds later. The way the fix was implemented squashes creativity, and solves little.

Totems in general are overpowered for anyone who knows how to use them.
Streamr
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#86
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I ain't even mad


https://mediacru.sh/_pWb_clzCLJq.gif
EDIT: Guess the forum doesn't load gifs it seems
Lilyblol
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#87
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I could understand they would remove cloud and apple from totem, then restart again to make it so you can use only 1 cloud in totem

but this is permanent? at least do the latter, or back to mario kart wii cya
Lagiacrus
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#88
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I wouldn't see the harm in 1 cloud/apple limit in totem editor if a way to fix that is found.
Ghjxpain
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#89
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1 cloud would be good yeah~
Goderhood
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#90
[Modéré par Katburger, raison : This isn't really related to multi-cloud totems. Also, please refrain from typing in all-caps!]
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