Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7445488 |
Fakedoaero « Citoyen » 1527293100000
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@7445637 |
Trollduro « Citoyen » 1527338580000
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@7445958 |
Stefan « Censeur » 1527369660000
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Meshia « Consul » 1527438600000
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@7446778 Dernière modification le 1527512280000 |
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@6255222 |
Deadlag « Citoyen » 1527450600000
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Garyforum « Consul » 1527536760000
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@1798775 |
Sebmotions « Citoyen » 1527540720000
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@7440277 |
Mapcrew « Consul » 1527548640000
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Left as is: @5737207 - Urook%231131 - Unfortunately for this map, due to the vertical and diagonal walls, it very much gives off the atmosphere of it being a closed "one path-way" map, meaning there's a very limited amount of ways for the Shaman to complete the map. It's also not challenging whatsoever, with no obstacles in the way other than all of the twisting and turning that would be have to be done to get from the cheese, the mice and then to the hole. My advice for you would be to space this map out more, give the grounds space from eachother so there's some more air to breathe and build, and then add something between the gap of the two ice walls to through in a challenge for the Shaman's to overcome of some sorts, or perhaps even something near the cheese to make it more difficult than just an upward bridge. @3608685 - Sekui%230000 - While it's an open map with a relative obstacle, there's many problems to be seen. Firstly, not many Shaman's will want to build through the water as it can destroy their builds and make it much more difficult, however, I have doubts they'd want to go through the buildathon of going through the opening you offered. The best thing you can do is remove a large amount of the water you have put, especially here http://prntscr.com/jnsvmb and once you do that, move the grounds close to the cheese (both water and grass) a SLIGHTLY towards the left so that it isn' t so tight and awkward for the Shaman's to reach. Once you do that, resubmit your map so we can see what else to do in regards to making up for open space. @7444053 - Tennis%238153 - It's an interesting map, the concept is, however, one concern I have is the plank you have next to the Shaman, it takes away the challenge for the Shaman's as now all they have to do is connect from that plank and build a bridge from the mice towards the hole. I reccomend perhaps removing this plank or switch the cheese (upper left) with the position of the hole. @7444379 - Clockx%230000 - This map is more of an obstacle course than a Shaman map, it's much too tedious and confusing for a Shaman to face, especially in hard or divine mode, making it virtually impossible. Please try and make a new map that isn't as cluttered and instead, a bit more spaced out with strategically placed obstacles. @6999890 - Vintage%230246 - This map is a buildathon in every sense of the word, having the only possibile solutions for the Shaman being long bridges and ramps. My suggestion for you would be to add a few more obstacles and grounds spaced around so it becomes more than an easy build. Firstly, remove the ice slabs you have that the Shaman's are placed on and move the Shaman to the other one (left) instead. Where we removed the first ice slabs, put there a rotating fix/planks to add that challenge we're looking for, you may also add a cloud below the cheese. http://prntscr.com/jnt1jk @7444499 - Belazou%230000 - Even while you have crevices in the grounds to offer more ways to complete the map, unfortunately majority of the Shaman's will only build a ramp down to the mice and up to the cheese, that being it. There's no challenge whatsoever in this map that would make it creative or different than the others, nothing stands out to me, especially with how mirrored it [the grounds] is. What I can say is that you should try and utilize your space better, especially with the open ground you have on the bottom right. @1170748 - Keyx%230000 - It appears not much has changed from the last review given to you. @7444620 - Sladkoru%235992 - This is a decent map, with a good use of space and the layout with a mix of both challenge with the cloud and position of the cheese. Where a concern comes in is the vertical ice ground besides the ice spawn, it may force the Shaman's to build offscreen which isn't preferred. Firstly, raise the cloud ground only slightly and remove the vertical ice ground besides the mice. We'll see what to do then once you resubmit the map. @7400016 - Smutny_Nalesnik%230000 - Due to the size of your rotating block, it really restricts the amount of space that the Shaman's have to build as well as limiting the amount of ways they have to solve the map effectively. From what I see, you need to shrink the size of that block and space somethings out more. Near the whole, with the diagonal grounds, makes that space a bit tight as well which can overwhelm the Shaman. I suggest you remove this, as well or try a new concept with the map. @7444438 - Eyux%230000 - This map is way too difficult for P4 Shaman's, especially with the slow scrolling which can overwhem them. I like the concept, but it's simply too much for a single Shaman to handle. It's an original concept, which I truly appreciate. I'd P1 this map if it were to move a bit more slowly. @7445488 - Hyru%237586 - This map can be completed without a Shaman @7445637 - Fakedoaero%230000 - With the defilante death tokens and overall layout of the map that you have in place currently, creates what I like to call a forced path map, restricting the Shaman's build. What I suggest for you would be to remove these tokens and change the overall layout, especially near the mice as there's only way to get to them. Overall, the Shaman would have to twist and turn their builds which can be a tad time-consuming. Try and use more space in your maps and a layout that allows more creativity and flow in your map to allow the Shaman's to build in more ways than one. @7445958 - Trollduro%230000 - This map is inredibly simplistic and generic, majority of the Shaman's going through the gap you left between the stones with a massive bridge and ramp up to both the cheese and hole, yes you have a few ways for them to be creative, but this way is much more easier and less tedious than those. You need to have balance in your maps and solutions for the Shaman so that there's an even split to the ways that the Shaman's would go rather than solely one. @6855536 - Stefanmocarz%230000 - No @7446778 - Meshia%239096 - This map is inredibly simplistic, with no challenge whatsoever, especially with the needing use of the portals. With the plank you have, while it does support the Shaman's build making it more stable, it eliminates that challenge and creative aspect we're looking for. We want the Shaman's to pause and think before they build. While it is open to different variants of builds but most of the time they'll only create a short bridge and then use the portals. @6255222 - Tytnc%230000 - All this map would take is two large ramps down to the mice and then up to the cheese. There's no challenge nor inspiration to be had. The cloud also has no use in your map. @7441248 - Deadlag%230095 - With the mice being able to climb up to the Shaman really takes away how mumch the Shaman would have to build, my one concern is that this is very much so a forced path map with how long your vertical grounds are, also making it an incredibly tight build for the Shaman, which can be a tad overwhelming. My suggestion is to shorten the length of these vertical grounds and add crevices into the ground as well. You may want to look into more layouts as well, instead of one that's very generic and appears to of been done in a matter of minutes. @7446929 - Jfrl%230000 - While you do have a decent amount of challenges with both the vertical wall, water and overall layout of the map, unfortunately it feels as if it's lacking due to how much free space you have. Yes, it offers more ways to complete the map, but majority of which involve bridges, I'd move up the whole "L" shaped water and vertical ice a bit up and then add a cloud beneath it to make up for that open space. http://prntscr.com/jntfre @1798775 - Garyforum%230000 - All that the Shaman would have to do for this map is cannon the plank away and then build a small ramp from the mice up towards the trampoline. Otherwise, the only other way I can see would be a long bridge. There's no challenge nor anything interesting in this map that stands out. @7440277 - Dariusseby_Y%231467 - Regardless of the crevices you have, this map is the definition of buildathons, the Shaman's having to do a long bridge and then ramp up to the cheese with no problem/trouble whatsoever. I recommend you shrinking some of these grounds and adding a barrier near or around the cheese that would encourage the Shaman to have forethought about their build, as well as in the center of the map towards the hole. P1'ed: @7422951 - John%239081 - I really like how you managed to have everything spaced out decently so that it wouldn't be much of a hassle nor a buildathon for the Shaman and mice. Your spawns are perfect where they are, so don't change that. I believe that this map is good enough for P1. Please, PM this account if you'd like to strive for more, however and we'll try and figure something out. Will be discussed: None Ignored: @7443537 - Ethonyds%233905 - Posted more than 1 map (#10228) @7274792 - Ethonyds%233905 - Posted more than 1 map (#10228) |
Garyforum « Consul » 1527553860000
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@3536539 Dernière modification le 1527635880000 |
Vintage « Consul » 1527588780000
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@6999890 edited! |
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@3608685 - Edited. |
Sebmotions « Citoyen » 1527608940000
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Tennis « Citoyen » 1527609060000
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@7444053 - edited |
Fakedoaero « Citoyen » 1527609420000
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Resert_on « Citoyen » 1527630780000
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