Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7584473 Dernière modification le 1552780560000 |
Bhvana « Censeur » 1552785300000
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@7584491 (I tried to make the sky grounds that you touch pink but it didn't work. Can you fix that?) |
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@7477615 |
Blackout « Citoyen » 1552832460000
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@7584370 |
Alnitak « Citoyen » 1552848480000
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@5444949 |
Mapcrew « Consul » 1552859700000
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Left as is: @7583035 - Heba#4782 - This map doesn't fit as Shaman (P4) category. Please, submit for Mechanism (P6). @7581027 - Atimeago#0000 - This map doesn't have good supports for the start of the build. Also, with the portals, the shaman doesn't even have to put much effort to solve the map. Next time you submit a map for Shaman (P4) category, make sure the shaman has to do a build as a main challenge, hopefully avoiding the use of portals. @3232235 - Diego#4901 - Nothing outstanding in here. The design makes it so that there's only one path in the entire map to build, which will get boring after a while. In addition, everything is very cramped and therefore you struggle a lot trying to build anywhere, but you especially have a lot of problems building for cheese due to the close distance to the chat box and the water in there. @7582892 - Dropsssy#0000 - This map doesn't fit as Shaman (P4) category. Please, submit for Racing (P17). @7581350 - Namana#9249 - he shaman spawn is very unsafe due to the ground being that small. By the same reason you can't start a build properly in there; you have no supports at all to do so. Always try to spawn the shaman you need to give the shaman good supports to start the build too. @7583631 - Jitotranss#0000 - The map challange consists in a back and forth map, building a bridge from a side to the other one. However, the dynamic grounds mech are blocking the build because there are invisible grounds colliding with objects in there. Also, the entire top part of the map is useless. @7583665 - Godlikebro#0000 - This map will cause a massive death because of AIE propriety which is neither fun or interesting to rotation. It can't be noticed when you first play the map and it will be frustating to find it out by dying to the ground or the lava. Also, the water ground position wasn't a good addition, it is boring and annoying to take the players out of there. On a side note, it is not clear what lava grounds can collide with the players or not. @7244973 - Smutny_Nalesnik#0000 - The gameplay isn't very attrative as the challange can be solved by building a bridge and ramps up to the cheese and hole. Also, the top part of the map isn't usefull at all. The plank obstacle wasn't a great addition to the map either. @7584473 - Keyx#0000 - There aren't good supports to start building in the map. Also, it is not clear that you can't build on the circles, it might lead to mass death when you are first playing in this map. @7584491 - Bhvana#0543 - The way the map is makes it very unclear where you can or can't stand. The are neither good or effective supports to star building in this map due to the anticloud effect. There right part of the map is unused, try to add stuff to work in that space so the gameplay isn't that cramped or centered in the left part of the map. Answering you question, the pink cloud ground is just a pink rectagle behind the cloud ground, that is the "effect". @7584370 - Blackout#6525 - The space available next to the mice spawn is very cramped to build, if shaman does anything wrong, the entire map will be ruined. Also, due to the lack of good supports to build on the middle of the map, an offscreen gameplay can be encouraged in the top part of the map. @5444949 - Alnitak#7205 - The shaman spawn part is really cramped because of the offscreen ground colliding with objects. Likewise, the hole is really cramped too. That's before knowing you can walljump to hole and out from cheese cage though, but that's also bad since it's a shaman map and the gameplay should be focused on the build rather than on mice walljumping a big part of the map. Also, the could grounds positions litim the diversity of builds that can be done in here, avoid putting them like this. @7571887 - Sekakmad#0000 - This map offers nothing new. The gameplay is very boring and the gaps available between the grounds are very cramped so the build is going to end up being something bad. Also, an offscreen gameplay can be encouraged in the top part of the map. P1'ed: @7477615 - Jfrl#0000 - Despite the gameplay isn't one of the most impressive ones I have seen, it is fun and works fine. Will be discussed: None Ignored: @7548954 - Jetenajj#0629 - Posted more than 1 map (#10980) @7552958 - Jetenajj#0629 - Posted more than 1 map (#10980) @7565171 - Jetenajj#0629 - Posted more than 1 map (#10980) @7565176 - Jetenajj#0629 - Posted more than 1 map (#10980) Dernière modification le 1552866480000 |
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@7584473 Edited. |
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@7429836 |
Namana « Citoyen » 1552945380000
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@7581350 |
Icoboo « Censeur » 1552966620000
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@7585116 |
Milinili « Censeur » 1552997940000
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@5806078 This map is pretty old, probably submitted in 2013-15 period Dernière modification le 1552998060000 |
Amrtast « Censeur » 1553093460000
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@7474806 [Edited] Dernière modification le 1553093520000 |
Trollduro « Citoyen » 1553112420000
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@7585470 |
Mapcrew « Consul » 1553128500000
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Left as is: @7584473 - Keyx#0000 - Despite the fact that it is now clear the circles won't collide with objects, the gameplay isn't enjoyable. First of all, the main challange of this map (the hidden area) isn't attractive: it is not interesting to have no idea of what are you doing when building. Secondly, a bridge to the cheese and a ramp up to the hole will solve the map. The entire right side and almost all the top area are unused. Try to add more obstacles to the map in the unused space rather than having those circles in here, it for sure will improve the gameplay. @7581350 - Namana#9249 - Nothing has changed to be honest, the shaman spawn is still very bad as you don't have a lot of supports to start a build in there. Also, the entire rest of the map is the same, which isn't good either since the spawn point isn't the only bad thing on it. @5806078 - Milinili#0000 - Nothing outstading in here. The map design is very simple and provides a bridge as the map solution. In terms of that, the map isn't really enjoyable. There is a lot of unused space in the map, try to make use of it so the gameplay improves. @7474806 - Amrtast#0000 - I don't think this map was even edited since the last time it was sent, but I'm not truly sure. The problems are still the same though, the entire map is very cramped thanks to the cloud grounds all around in it. Also the cheese in particular is very close to the offscreen, try to edit that as well. @7585470 - Trollduro#0000 - The map layout isn't very attractive and consequently, the gameplay isn't either. The bottom cheese part will lead to mass death and that is not fun at all. The top cheese part is just annoying to reach because all of the cobweb grounds in the map, which also are the main problem of the map. Therefore, this map would be really annoying to have in rotation. P1'ed: @7429836 - Mquk#0020 - Although the map looks interesting at first, it ends up being very disappointing. The dynamic ground is very easy to move and mice can complete the map easily, if they get on the circle, just by staying on its side. Also the build might get repetitive as it's mostly ramps up and a bridge in the bottom of the map. @7585116 - Icoboo#0000 - This map would bring nothing new to rotation. Nevertheless, it is still enjoybale and there are different paths to explore. Deserves to be protected! Will be discussed: None Ignored: None Dernière modification le 1553128560000 |
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@7584030 |
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@7585855 |
Mushkrem « Citoyen » 1553279040000
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@7586005 |
The_remab « Citoyen » 1553358120000
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@7560314 |
Alnitak « Citoyen » 1553376120000
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@6135590 |
Stefan « Censeur » 1553456580000
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@7390961 |