Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Gabizinha119 « Citoyen » 1554211500000
| 0 | ||
@7589199 |
Xmenez « Citoyen » 1554416580000
| 1 | ||
@7589793 |
Athenas « Citoyen » 1554423000000
| 0 | ||
@7589816 |
Xinmice « Citoyen » 1554438000000
| 0 | ||
@6826327 |
0 | ||
@7590172 |
0 | ||
@7590672 |
The_remab « Citoyen » 1554659880000
| 0 | ||
@7560314 y el P1? :( |
0 | ||
@7316697 |
Zeeeber « Citoyen » 1554814260000
| 0 | ||
@7591288 |
Thekingwys « Citoyen » 1554815160000
| 0 | ||
@7591283 |
0 | ||
7591515 |
Trollduro « Citoyen » 1554930900000
| 0 | ||
@7591688 |
Mapcrew « Consul » 1554942600000
| 0 | ||
Left as is: @7588202 - Blackout#6525 - This map would bring nothing new to rotation. The challange consist in build a ramp up to the cheese and hole. The layout doesn't presents anything new, there are a lot of maps with the same visual. Also, the cloud grounds weren't a great addition to the map. Besides, both the top right part and the bottom left part wasn't used, try to use the whole map to make original maps. @6135590 - Alnitak#7205 - The map design (the grounds disposition by the map) will make sure it is going to be built always in the same way, which means the replay value will be affected directly because of that: it will be something repetitive. Also, both the left and right sides are unused, try to use the free space to increase the buildings possibilities. Besides, the space available to build up to the hole is very cramped and that is not a good point for Shaman (P4) maps. On a side note, the wind wasn't a great addition to the map. @7588823 - Yuizai#0416 - The map layout provides a bridge and a ramp up to the hole, as seen as the players can gather the cheese by themselves. Next time you submit a map for Shaman (P4) category, make sure the shaman will be challanged, that is not interesting to rotation. In other words, the replay value will be affected because as said before, the only thing needed is to build a bridge and a ramp. Also, the space available to build to the hole is very cramped and that is not a good point to Shaman (P4) maps either. @7426802 - Ikke#0015 - Despite this map has an esier gameplay than the others with gravity, it is still a bit hard to rotation (most of shamans won't be able to complete it in the time). Also, if shaman does anything wrong (cover the hole, for example), there is nothing to do to fix the mistake. @5800976 - Ethonyds#3905 - We have seen a few maps like that in the past years. The gameplay consists in build a bridge to the cloud support and a ramp up to the cheese and hole, this kind of building isn't attractive to rotation at all, there is no diversity of building in here. Also, there entire top and left side f the map are unused. @7576124 - Heba#4782 - Do not post soloable maps in the Shaman (P4) submissions. @7589199 - Gabizinha119#0000 - There are similar maps like this already in rotation. As seen as there is some unused space in the both right and left sides, try to use this free space to make your map as much original as possible, by adding different paths to follow and obstacles. @7589816 - Athenas#5505 - First of all, the map gameplay consist in build a bridge to the cheese and a ramp up to the hole, that is not much interesting in Shaman (P4) rotation. Secondly, the bottom cloud ground is invisible, it is not possible to see it unless the shaman drop an object in there. Last but not least, while the shaman is in the cage he is limited to build and not everyone has skills to make the conjuration area bigger. @6826327 - Xinmice#7233 - Do not post soloable maps in the Shaman (P4) submissions. Also, do not use fake grounds, it is not allowed in rotation. @7590172 - Tansu#3072 - The concept is interesting, I really liked it. However, the entire map is very cramped, affecting the buildings directly by making them "fragile" and unstable. @7590672 - Abel#5631 - This map is very confusing, it tooks a while to understand what the shaman is supposed to do. The buildings on this map requires are too hard due the lack of supports. Besides, the cheese part is way too cramped. @7560314 - The_Remab#6644 - This map is still the same thing, but without gravity. Please, do not submit maps without significative editions. No P1 for you today :( @7316697 - Alan#3518 - Despite the maps has differente routes to take, one is easier than other. In other words, the routes are unbalanced and the shamans will always take the easier one. Besides, the cheese part is cramped. @7591288 - Zeeeber#0000 - There's no much variety in builds due the middle grounds placement, that makes the map bland. Also, the map forces many boring vertical builds. @7591283 - Thekingwys#4005 - The night mode parameter is totally contraindicated to shaman maps. As the shaman doesn't know where the mice, hole and cheese are, it takes too much time for the shaman just figure out the routes he should take to save the mice. @7589173 - Keyx#0000 - I really enjoyned the concept, but it wasn't well executed due the mass death and the unsafe mice spawn. The red nail plank spawned with the map can turn to the vertical while shaman is building and it will push the mice to death. P1'ed: @7589793 - Xmenez#0000 - This map isn't much original, nevertheless, it is still enjoyable. P1 will be. @7591688 - Trollduro#0000 - The map is interesting in a first view, however, it is still a bridge plus a ramp up to the hole, nothing outstanding. It is still enjoyable tough. Will be discussed: None Ignored: None Dernière modification le 1554943440000 |
0 | ||
@7590172 (edited) |
Yuizai « Citoyen » 1555029480000
| 0 | ||
@7590107 |
0 | ||
@7589173 edited |
0 | ||
@7584030 |
0 | ||
@7590672 edited |
Trollduro « Citoyen » 1555207020000
| 0 | ||
@7592862 Dernière modification le 1555209300000 |
Mapcrew « Consul » 1555287840000
| 0 | ||
Left as is: @7590172 - Tansu#3072 - The map is very cramped near the cheese and hole because of the cloud and ice ground being so close to the stone, and the entire left side of the map is easily bypassed by building direct to the cheese. Also, please try to avoid adding death tokens if they are not necessary, like in this map. @7590107 - Yuizai#0416 - Many of the grounds don't serve any purpose, mainly on the top part of the map because shaman doesn't need to build anything in there. Then, the build is mainly a bridge and the lower half of the map around the hole is cramped and therefore hard to build there. @7589173 - Keyx#0000 - The map is fairly boring, and the cloud ground obstacle where you have to either build to the sides or over it is annoying and overused. The fact the grounds are anticloud also doesn't really make it any more challenging, just adds to it being irritating. @7584030 - Krome#1204 - The map here is not very interesting, most solutions will just consist of small bridge and ramps anchored around the grass grounds. The holes do not vary in difficulty and both are not challenging to build to. It's just very tedious to build anywhere thanks to the death tokens surrounding the grounds like that, the builds being so simple but yet annoying makes the map feel very disappointing. @7590672 - Abel#5631 - In this map there are many different poorly designed obstacles, such as the spawn cage or the ice cage around the cheese, both of which are very cramped to build in. Also, the shaman spawns on ice which is unsafe, and the cloud ground to the left just allows the shaman to place planks, then ramp up to hole very easily. In general, placing punctual obstacles in your map isn't good. @7592862 - Trollduro#0000 - Please don't add scroll to your map if it's not necessary, instead of that try to add good obstacles to a default sized map. The build is basically a bridge with ramps up which is not good either. Also there's no good intuition that the anticloud grounds work this way; it's very weird to build in this map. P1'ed: None Will be discussed: None Ignored: None |