Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7935534 - You might think this map is simple and boring, but it's a nice challenge for shamans how to remove these ice which block the cheese. This is the main obstacle so the rest is a bit repetitive. Dernière modification le 1687850700000 |
Mmmmmmmmmmmmmmm « Citoyen » 1687450980000
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@7154352 @7935539 @7925154 @7928120 Dernière modification le 1687451700000 |
Katwyn « Citoyen » 1687524840000
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@7928868 |
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@7935908 @7936067 Dernière modification le 1688044980000 |
Gffhuj « Citoyen » 1687951380000
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@7935986 |
Antoni0 « Citoyen » 1688299320000
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@7936347 |
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@7528141 |
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@7928793 |
Flizytin « Citoyen » 1688525280000
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@7935377 Dernière modification le 1688525340000 |
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@7924110 |
Mapcrew « Consul » 1688773980000
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Left as is: @7916610 - Antoni0#8587 - The concept is interesting, but it's not unique as I have played a similar concept in another shaman map previously. The primary issue with this map lies in its limited space for building, which results in solutions that can be quite risky. Some shamans may struggle with their builds. Furthermore, attaching objects to the dynamic circles can sometimes lead to bugs, particularly when attempting to use cannons and then the grounds behave unexpectedly. @7935436 - Ironeka#0752 - Before submitting any maps, please take a moment to look at the P4 submission rules. It appears that this particular map does not follow the guidelines set for shaman maps. The map is too cramped, lacking sufficient space for building, and it doesn't have a suitable layout for the intended shaman category. @7154352 - Mmmmmmmmmmmmmmm#4582 - The vibrant colors used in the map have caused discomfort to my eyes due to their excessive brightness. Additionally, the difficulty level of the map only makes it significantly challenging for a single shaman. There is a lack of platforms or areas for shamans to support their builds, making it incredibly difficult, if not impossible, to reach the cheese side. The cramped bottom area further exacerbates the issue, and the presence of acid adds an additional layer of difficulty and frustration. Overall, the map is considerably challenging, lacks sufficient interest, and is not suitable for rotation. @7935539 - Mmmmmmmmmmmmmmm#4582 - This one can also be really boring to build on, the acid only makes everything unnecessarily more difficult for both shamans and mice, as its placed too closely of them. I'd recommend taking a look at the recent added shaman maps as well the maps currently in rotation. Somo of the maps you're submitting here do not follow the layout we usually add to this category. @7925154 - Mmmmmmmmmmmmmmm#4582 - This one follows the P4 rules better but it's gameplay is lacking, since it consists mostly of building a large bridge to the cheese, which isn't interesting or necessary to be put into P4. I'd say that it's also too much building for a single shaman and the map's space could be better utilized. @7928120 - Mmmmmmmmmmmmmmm#4582 - I believe I have mentioned this issue with the map before, but I want to reiterate that 'Mass Death' is not compliant with the submission guidelines. This map results in the instantaneous death of all mice without any player interaction, which is not allowed for any map category. I kindly request that you familiarize yourself with the submission guidelines and take the time to play more shaman maps to ensure that your future submissions align with the appropriate layout and requirements, particularly for P4 maps. @7928868 - Katwyn#1614 - I have said in the last review and I'm saying it again: The map has a mix of concepts that make it more chaotic than enjoyable. It can be quite confusing, especially for newer shamans. It's highly recommended to avoid combining too many different concepts together. I mean, you've used acid, anticloud acid, water with different properties, and timed ground. That's not really cool. Moreover, when it comes to the map itself, it's just not fun to build with all this confusion in the collision of grounds. It makes everything overly challenging and takes away from the enjoyment. @7936067 - Zeus#6550 - I like the idea and I think the new water is used in a simple way, which is cool because that'd introduce the concept in an nice way in this category. However, there are some necessary edits that need to be made. Firstly, the layout you have utilized is very similar to the layout used as reference to sticky grounds. This similarity may confuse new shamans, as it gives the impression that the water is non-collidable with their objects. To avoid this confusion, it would be better to replace the "sticky ground" with water instead. Also, we need to mention that when shaman buids through water, particulaly with the new water feature, their buildings are very likely going to mess up, which is frustrating. This is a crucial point to highlight as it significantly impacts the overall experience for shamans. @7935986 - Gffhuj#0000 - This map doesn't need a shaman to be completed, you probably submitted it to the wrong category. @7936347 - Antoni0#8587 - Building through the water proves to be extremely challenging for newer shamans, and we highly discourage utilizing this concept in such way. That's because shamans often presents glitches in their solutions when attempting to build through the water, leading to frustration and undesired outcomes. Additionally, the inclusion of acid in the map appears weird and fails to contribute anything interesting to the gameplay. @7528141 - Eyux#0000 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with such basic layout. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7928793 - Kyo#3214 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with such basic layout. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7935377 - Flizytin#0000 - This map doesn't have a P4 layout, I recommend you to take a look into the most recent added maps to the rotation so you can better udnerstand what we are looking for. Your map is overly simple and generic to be considered. P1'ed: @7935908 - Zeus#6550 - The high gravity doesn't add much to the gameplay, only an unenessary extra chalenge for the shaman, and the clouds are implemented in a generic way. I'm not sure about the dodue feature either, shamans can opt to build for both cheeses but that's not very interesting for this map, as it's usually easier to just get the left one. P1 will be enough. @7924110 - Weien#6059 - Firstly, I am unsure if it was intentional to make only the vertical blue rectangles collidable with grounds, as the horizontal ones do not interact with shaman objects. I understand that you've tried to make enough of room for the shaman to build on, but the gameplay did not provide much enjoyment for me, as it felt rather ordinary and not interesting from what we already have in rotation. The solutions offered by the map are likely to be always similar, especially considering the underutilization of the bottom area by shamans. Given these observations, I believe that P1 will be enough. Will be discussed: @7935534 - Zeus#6550 - I like it; thank you for creating an improved version of the antigravity map. I believe it presents a good way to add the antigravity concept in a way that is not excessively frustrating, allowing shamans to explore various approaches to building. The solutions can range from straightforward to moderately challenging, depending on the shaman's approach. The public tests mostly yielded positive results. I will see what others think about considering adding an antigravity map to the rotation. Ignored: None Dernière modification le 1688787360000 |
Xaxadoooooo « Citoyen » 1688865420000
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@7936838 |
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@7936973 @7936975 @7936976 @7936980 |
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@7936866 @7937181 @7936067 - Edited @7937250 Dernière modification le 1689244860000 |
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@7293289 @7405826 Dernière modification le 1689281400000 |
Katwyn « Citoyen » 1689386280000
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@7928868 edited |
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@7771349 @7511960 @5677050 |
Mapcrew « Consul » 1689437220000
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Left as is: @7936838 - Xaxadoooooo#0000 - I understand you tried to make the water grounds collidable with objects as a way of preventing glitching with shaman builds, but in this case, that just resulted in extremely forced building paths, regardless of the route shamans will choose. Despite that, there isn't much variation to the possible solutions and much of the effort here just goes into carefully adjusting your builds so they fit the tight spaces. Messing it up is relatively easy and the shaman is often compelled to take a completely different and distant route. Some shamans will be tempted to try the water grounds and will end up dying before even having the chance to build anything. I'd advise you to try something simpler, perhaps using fewer grounds if you still want to work with this concept. It should also be clear for players that there's a roof at the top so the passageways are not accidentally blocked. @7936973 - Amir#5998 - This is not a shaman map. Please read the submission threads guidelines before submitting any maps to any category. I'd recommend you to also take a look into the last maps added so you can better understand which layout we are usually working with. @7936975 - Amir#5998 - Generic bridge solution at the bottom. Aside from that, the map doesn't really offer anything else. I'd recommend taking a look at other P4 maps added or discussed recently so you have an idea of what we're looking for in newer maps. @7936976 - Amir#5998 - This is not a shaman map. Pease read the submission threads guidelines before submitting any maps to any category. I'd recommend you to also take a look into the last maps added so you can better understand which layout we are usually working with. @7936980 - Amir#5998 - Not a P4/shaman map. You can check the guidelines for P4/shaman here. @7937181 - Zeus#6550 - It's a decent map, but unfortunately there's nothing here that makes it stand out too much from the rest of the rotation. Mice are able to wall-jump the ice rioght at the spawn. If you remove the friction, the map can be P1'ed. @7936067 - Zeus#6550 - The use of water can be interesting because it's simple, but it can be still a bit painful for mice with cheese to climb at some angles. I haven't experienced much glitches in the water when shamans build on it but they are still happening, which means that this problem seems somehow to not be possible to fix and you need to be more careful when implementing this kind of water. Public tests showed that both shamans and mice still have troubles to work with the water to understand how the water works. A single mistake in their building can be too difficult to solve because water is too heavy. @7937250 - Zeus#6550 - Different design, but it's a very standard layout for P4. The whole map can be solved with no more than a couple planks. Still fine as P1. @7293289 - Matzi#1510 - It's too cramped to build on the bottom, which can lead to many deaths and make the shamans really frustrated. Moreover, the concept itself lacks originality, it is generic and not interesting, which means that adding this map to rotation wouldn't be really necessary. @7405826 - Matzi#1510 - The gameplay is way too challenging on the left side of the map, especially for those in divine mode. Shamans spawn in a kind of awkward position and just have to cannon themselves to the other side. After that, the right side portion of the map can be pretty much ignored. @7928868 - Katwyn#1614 - Thanks for editing the map, but it still has some variety of grounds that can lead to significant confusion during gameplay. The two different waters adds an additional layer of complexity, making it arduous for the shaman to build on, the clouds only add some unneecssary challenge that makes the map cramped and without enough of room for creative solutions. Overall, this concept is very disliked by most of shamans as its too difficult to build on. @7771349 - Weien#6059 - The addition of multiple spawns doesn't add much value to the gameplay in the sense that it's not encouraging any form of distinct solution to the map. Shamans can simply spawn a couple loose planks and quite effortlessly unite everyone at the cheese, then it's just a simple ramp up towards the hole. @7511960 - Weien#6059 - The first thing I'd like to mention is about this cloud ground. It seems weird and not that interesting because it doesnt add any cool challenging. Additionally, the execution of the water, which is meant to be the main focal point of the map, is poorly implemented. Its presence does not significantly impact the decision-making of the shamans, as they can simply choose to bypass it rather than engaging with it. @5677050 - Weien#6059 - Noticeably at the bottom, the excessive use of cloud grounds is very limiting for shamans and it greatly undermines much of the challenge that revolves around the building process since they're already being handed the framework for the solution. Besides that, the routes are not very well balanced with the middle one being largely discouraged here. P1'ed: @7936866 - Zeus#6550 - Fine as P1. We don't really need more nightmode maps in P4 because they are usually not very appreciated by shamans, Your map is simple but it's kinda generic. The wind doesn't add anything really interesting to the gameplay and the dodue feature isn't too interesting as well. Will be discussed: None Ignored: None Dernière modification le 1689537480000 |
Nadanando « Citoyen » 1689797040000
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@4862232 |