![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7957550 @7957774 @7957776 Dernière modification le 1723274100000 |
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Left as is: @7952710 - Rioxmaps#3702 - The blue ground doesn't add too much gameplay-wise, and the layout of the map is rather simple and linear, lacking variety. However, it plays okay. @7956320 - Rioxmaps#3702 - The blue ground isn't utilised too well in this map either, the vertical part can mostly be ignored and considered a normal ground, it is not intuitive to use the pass-through properties. Other than this, building here is not too exciting, a generic ramp solution is all that is needed on both sides. @7954064 - Rioxmaps#3702 - The square in the middle doesn't limit the shaman too much in building, as it can move around quite a bit, and takes up a lot of space. However, because of this, the space around it can get annoyingly cramped. Also, it cannot be wj-ed, which is not obvious at first sight, causing an annoyance to the players who try to climb. @7954197 - Rioxmaps#3702 - The chocolate ground on the right side feels out of place, it doesn't add any gameplay value. The dynamic ground makes more sense here, but there still is not much variety in builds, and the cheese area can get too cramped. @5485218 - Unknown#3300 - I feel like there is too much going on in this map at once, and it may be difficult to understand and tackle for average or newer shamans. The circle grounds are also not the most convenient, mice can be pushed off too easily by one wrong move or thrown consumables, causing some frustration. Having a solid, flat, safe mouse spawn point could benefit the map in this regard. @5490862 - Unknown#3300 - Having part of the map blacked out by those night mode circles is an interesting concept that could be explored further, however it doesn't actually change too much in this specific map. The building element is decent though, it's okay for P1, but I wish the black shades could have a larger impact on gameplay. @7927060 - Forbieee#3095 - The layout of this map isn't too exciting, just some ramps and a bridge under. It doesn't offer a lot of variety either, whch results in repetitiveness.i @7946207 - Forbieee#3095 - Again, I like that you are putting some creativity into the look of your platforms, it is a great touch! However, as previously, the layout does not provide a lot of novelty or excitement. @7953400 - Denis#2572 - Hidden and fake ground, causing mass-death. Shaman gameplay is minimal. @7953471 - Realize#6867 - The cloud grounds make it difficult to create stable builds, there's a lack of support overall with the slanted grounds as well. @7720094 - Weien#6059 - Those water grounds are interesting, it would be nice to see them used in different map layouts. Building on this map isn't too exciting, and the map lacks replay value. @7644213 - Weien#6059 - It is a decent map, but the slippery ground doesn't change much gameplay-wise. The positioning of the cheese on the left side is a bit awkward due to it being so low, close to the bottom of the map, and maneuvering there with anti-gravity is frustrating. @7283764 - Streetraat#0000 - There is nothing really new or exciting here, building feels generic. @7283779 - Streetraat#0000 - I feel the same about this map as your previous one, the obstacles are not very well thought out, generic map layout. @7284088 - Streetraat#0000 - Generic map layout, and the mouse spawn area is rather narrow, which can easily be obstructed by thrown consumables. @7954207 - Alt#6195 - Generic map layout, and the right side barely gets used besides just spawning there, so it becomes wasted space. @7954311 - Alt#6195 - Generic ramp builds, the map does not offer much variety. The thin layer of water at the bottom of the map does not add much to the gameplay. @7954535 - Alt#6195 - Very tight spaces between the ice blocks can cause frustration when building, as these can easily get clogged up and cramped. Otherwise, the map has a generic layout, offering no fun or interesting solutions. @7954538 - Alt#6195 - Linear mono-solution path with no interesting variety, and a lot of unused space. @7954536 - Brtrem#0000 - No shaman building required, the map does not fit the criteria of the P4 category. To increase your chances, I would suggest to read the map category guidelines before submitting a map. @7955620 - Sladkoru#5992 - I feel similarly about this map as your previous one. It works okay, but nothing exceptional. @7955621 - Sladkoru#5992 - Very linear map that just requires a bridge in the bottom. The chocolate grounds don't change the gameplay in an impactful way, because trying to gain an advantage by wjing if not efficient. @7956315 - Sladkoru#5992 - I feel this map is a bit too difficult to navigate and build on for an average shaman, due to the all slanted grounds and tight spaces with the skull tokens. @4941298 - Manupr#0000 - The zero gravity setting is not used often in maps, but it works decently here. @4115574 - Manupr#0000 - Not a lot of building and creativity required here, fine as is. @7955156 - Viplord#0000 - This map has a quite generic layout, simple bridge solution. @7748488 - War6#1976 - Nothing extraordinary, it works well enough for P1. @7956860 - Shiro#9082 - Uninteresting, linear solution. P1'ed: @7952958 - Mei#6754 - The map plays out fine for the most part, although the left side I feel like is a bit close to the edge of the map, and may require some off-screen building. There's nothing too exciting gameplay- or layout-wise, but it is fine for P1. @6665675 - Forbieee#3095 - The bubble layout is cute, however having just circle grounds causes the map to have a lack of support for builds, which can be frustrating. It is okay for P1. @7284159 - Streetraat#0000 - I like the addition of the dynamic planks here, they make the map more interesting and provide some additional challenge for the shaman. Other than this, it doesn't provide too much innovation or interesting gameplay - P1 will be fine. @7955586 - Sladkoru#5992 - The map has a decent layout, although nothing too interesting. P1 is fine. @6153498 - Manupr#0000 - Generic, linear solution. The map offers nothing new or exciting. @4937165 - Manupr#0000 - The planks make this version of your map a bit more interesting. There still isn't too much variety to it though, P1 is fine. @7957776 - Zeus#6550 - It's an okay portal map, but nothing out of the ordinary. Will be discussed: @5488989 - Unknown#3300 - Not an overly complicated map, but I like that the shaman has different options on how to approach the map, where exactly to build, and which cheeses to get. @5489094 - Unknown#3300 - The antigravity works okay here, thanks to the overlay of the map. There's also plenty of supports for the builds, and different paths to take. @5236355 - Weien#6059 - The mechanism works well, I like that the map requires some thinking, but different approaches are possible. @7957550 - Zeus#6550 - I love the use of dynamic grounds combined with the anti-gravity setting, @7957774 - Zeus#6550 - The grey grounds can provide some interesting interactions and decent variety. Ignored: None Dernière modification le 1724250360000 |
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ola quero meu mapa |
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@5489094 - Edited @5517321 Dernière modification le 1728074160000 |
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