Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Left as is: @7958398 - Hugopro11#0000 - Your map doesn't align well with the standards for the shaman category. I recommend taking a look at the most recently added shaman maps to better understand the layouts we typically consider for this category. Your map lacks alignment, contains too many unnecessary grounds, and lacks aesthetic appeal. @7958515 - Luliniaaa#0000 - The concept feels quite outdated for rotation. It's essentially just building a simple bridge from one side to another, lacking innovation. With the abundance of maps already in the category, we're seeking more engaging concepts. I recommend taking a look at the most recent maps added to discussion so you can align better with our expectations. @7958506 - Hugopro11#0000 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @7958539 - Hugopro11#0000 - This map doesn't have a good layout for the shaman category. I would recommend you to take a look at the most recently added shaman maps so you can better understand which layouts we usually consider for the category. Your map is not well aligned, has too many unnecessary grounds, and it's not aesthetically appealing. @7958557 - Hugopro11#0000 - It looks like the already existent vanilla map. Anyway, this map doesn't have a good layout for the shaman category. I would recommend you to take a look at the most recently added shaman maps so you can better understand which layouts we usually consider for the category. @7959156 - Jab#8753 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @7959196 - Larrysher#0880 - Your map doesn't align well with the standards for the shaman category. I recommend taking a look at the most recently added shaman maps to better understand the layouts we typically consider for this category. @5489094 - Unknown#3300 - Não houve mudanças significativas neste mapa em comparação com a versão anterior discutida. A parte superior está um pouco melhor, mas não acho que isso seja suficiente. Sabe aquela sensação de que está faltando algo? É exatamente o que sinto aqui. O layout lembra muito os mapas de cooperação, embora não exija dois shamans. Talvez ter dois spawns de ratos e dois shamans no mapa possa ser uma abordagem interessante (só uma sugestão, sem garantia de funcionamento). Em resumo, o mapa não tem nada de errado, mas também não traz nada de muito divertido. @5517321 - Unknown#3300 - Depois que o queijo aparece em uma das três áreas, a construção se torna extremamente simples e sem graça, transformando-se em um mapa shaman genérico. A ideia precisa ser melhor desenvolvida para tornar a jogabilidade mais envolvente com o conceito. O conceito de aleatoriedade não foi bem executado aqui. Ninguém entende o sentido do mapa quando ele roda. A experiência que o mapa pretende oferecer não é a mesma que ele realmente proporciona, na minha opinião. @7959937 - Rioxmaps#3702 - I found it boring. The use of too many cheeses at the bottom seems unnecessary. The gameplay is quite simple and lacks fun, with no particularly interesting solutions or challenges to keep shamans engaged. @7959903 - Rioxmaps#3702 - Forcing shamans to use cannons isn't good for this kind of concept because it can lead to kill too many mice, which is quite frustrating for the gameplay. @7959935 - Rioxmaps#3702 - I don't like the use of dynamic grounds because, when the map starts, mice tend to walk on top of them, which can lead to unstable solutions and a frustrating experience for the shaman. This can even result in unnecessary deaths. The gameplay itself isn't very interesting either. @7959652 - Lafakinrata#8153 - The concept feels quite outdated for rotation. It's essentially just building a simple bridge from one side to another, lacking innovation. With the abundance of maps already in the category, we're seeking more engaging concepts. I recommend taking a look at the most recent maps added to discussion so you can align better with our expectations. @7959658 - Lafakinrata#8153 - Even though the map requires a shaman to complete, its main focus seems to be on its layout and art, which makes it unsuitable for the shaman category. Additionally, the gameplay feels rather generic and not very engaging. Given the abundance of maps already in the category, we’re looking for more creative and dynamic concepts. I recommend checking out the most recent maps added to discussions to get a better understanding of what we're expecting. @7959829 - Lafakinrata#8153 - Same as above. @7061585 - Favelada#6672 - É um mapa bastante genérico e ruim de se construir. Os gelos do meio deixam o espaço muito apertado. Existem zilhões de mapas com um layout bem semelhante, o que significa que esse mapa não é uma escolha legal para a rotação. P1'ed: @7959934 - Rioxmaps#3702 - The use of dynamic grounds in this map doesn’t add much to the gameplay—it wouldn’t feel significantly different without them. The gameplay is also quite boring, with nothing particularly new or exciting that we haven’t already seen many times before. Will be discussed: @7958601 - Zeus#6550 - I like the idea, but it would likely work better with a different layout. I'll see what others say. @7959289 - Zeus#6550 - Great use of the antigravity and dynamic grounds. Ignored: None Dernière modification le 1728684000000 |
Rioxmaps « Citoyen » 1728693600000
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@7960122 @7960275 @7960180 @7960381 Dernière modification le 1728983640000 |
Unknown « Censeur » 1728697140000
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@5517321 - Edited Dernière modification le 1729168860000 |
Forbieee « Citoyen » 1728743040000
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@7923178 |
Favelada « Consul » 1728931380000
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@7951804 @7061585 |
Lafakinrata « Citoyen » 1729038780000
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@7960396 |
Katwyn « Citoyen » 1729182360000
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@7944431 |
Vividia « Consul » 1729604220000
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Left as is: @7960180 - Rioxmaps#3702 - Very minimal building required on the map, making the gameplay short and boring. @7923178 - Forbieee#3095 - The gameplay here is rather boring, the shaman can easily get rid of the circle grounds, and then it is just a simple bridge under the grass ground to the cheese. @7951804 - Favelada#6672 - Maps with text are not usually supported in rotation. Furthermore, the gameplay is rather bland, only a few ramps required. @7960396 - Lafakinrata#8153 - The antigravity setting makes it rather uncomfortable to build on this map, it does not work very well with this map layout with a lot of vertical movement required, but not enough supports for that. @7944431 - Katwyn#1614 - I feel like there is just too much going on at the map at the same time with nightmode + antigravity + conjuration + water grounds. Since the mice don't have night mode, just the shaman, they could help out potentially, but that is such an unreliable method, the shaman usually ends up being lost on the map, and the 2 minutes time will not be enough if they don't know the layout. Personally I would try to make the layout of the map more simple, to avoid overwhelming. P1'ed: @7960122 - Rioxmaps#3702 - The wooden ground is a nice obstacle, however the map doesn't offer much variety otherwise. @7960275 - Rioxmaps#3702 - Generic and very linear map layout, but the jump lock makes it somewhat interesting. @7960381 - Rioxmaps#3702 - Nothing too exciting or new here, but it works ok for P1. @7061585 - Favelada#6672 - Generic layout, but it is enough for P1. Will be discussed: @5517321 - Unknown#3300 - The concept of the map may be confusing and not obvious at first sight, but I enjoyed the different possible layouts. Ignored: None Dernière modification le 1729617480000 |
Lafakinrata « Citoyen » 1729608120000
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@7960636 @7960689 |
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@7960792 |
Rioxmaps « Citoyen » 1730351400000
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@7954062 @7960490 @7960734 Dernière modification le 1730529540000 |
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@7960753 @7961159 |
Katwyn « Citoyen » 1730676780000
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@7944431 Dernière modification le 1730814660000 |
Unknown « Censeur » 1730952180000
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@5506775 |
Kiky0542 « Citoyen » 1731089580000
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@7959786 @7959836 |
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@7961497 - v1 @7961499 - v2 Dernière modification le 1731155340000 |
Eremia « Censeur » 1731199260000
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Left as is: @7960636 - Lafakinrata#8153 - The layout is very simple and devoid of any innovative elements, which leads to a rather basic way of building and a generic bridge solution. The antigravity here can be an issue as it's difficult to slide down a plank at such tight angles. Lastly, try to use the empty space to add more paths or solutions. This is essential to maintain replayability on a shaman map. @7960689 - Lafakinrata#8153 - This map works well, but requires little to no building. Aside from that, there is only one way to complete it, which will inevitably make it boring to play over time. On a side note, portals are typically discouraged in shaman categories (both P4 and P8) due to divine mode, which allows shamans to skip all the obstacles in favour of an instant solution. @7960792 - Evil#8888 - Unfortunately, this map does not meet the regulations for P4. Make sure your map has a more original layout and demands more intricate and interesting builds. It is also strongly recommended to offer various possibilities to complete a build, rather than just one. @7960490 - Rioxmaps#3702 - The dynamic clouds could be interesting to build around if used correctly. However, the map is currently not well executed. Collision is confusing, while the shaman being trapped could render the map impossible to complete if the player does not have the necessary skills to break free. I find that even if played as intended, the building aspect is average at best, with only some basic ramp solutions. @7960734 - Rioxmaps#3702 - The concept of disabling jumping altogether is pretty interesting, but it does not offer much in the current layout. The build is largely based on the same basic principles - bridges and ramps, while the altered controls only add an extra layer of difficulty and tediousness. @7944431 - Katwyn#1614 - This is a pretty standard use of conjuration, and it plays roughly the same with or without nightmode. The main issue is that conjuration does not work on maps taller than 400 pixels, since it does not spawn below the Y = 400 line. @5506775 - Unknown#3300 - I believe this map has potential to become a perm if the layout is adjusted. Currently, the right hand side is cramped, so shamans will naturally build through the middle and ignore the side path. From then on, there is only one way to reach the hole. Overall, the building is limited to a few ramps and the map is more or less a monosolution. I would recommend radically changing the layout to create a possibility for more innovative gameplay. @7961497 - Zeus#6550 - Not very well suited for P4, since shamans can use a balloon, defilante token or cannon to push the button and complete the map in no time. Moreover, the only challenge of this map lies in the nightmode, and as players become more familiar with it over time, the element of mystery is lost. @7961499 - Zeus#6550 - Although this version actually demands some building, it still has the same issues as your last map. P1'ed: @7960753 - Urook#1131 - The cornerjump can act like a shortcut in some cases, which would be fun for a change in a category like P4. The rest of the map, however, is lacking. I would suggest keeping the slippery effect and experimenting with other layouts where the effect can be used more proactively to generate shortcuts. @7961159 - Urook#1131 - The "magnet" grounds are intriguing, but they can be totally ignored in the current layout, especially if the shaman chooses normal or hard mode. The gameplay mostly revolves around simple ramps and is heavily limited by the presence of two cheeses. Will be discussed: @7954062 - Rioxmaps#3702 Ignored: None Dernière modification le 1731291000000 |
Rioxmaps « Citoyen » 1731478440000
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@7959954 @7961653 @7961698 @7962018 Dernière modification le 1732157940000 |
Fakedoaero « Citoyen » 1732073160000
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@7928717 @7926123 Dernière modification le 1732077060000 |