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Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميOfficial P3+ Maps Report ThreadOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+
Hakanwalker
« Citoyen »
1472551740000
    • Hakanwalker#5312
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#1481
  0
Removed.

Dernière modification le 1472552820000
Sakura
« Consul »
1472679360000
    • Sakura#8362
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#1482
  0
[18:31] [•] Keystone - @214788 - 0 - 100% - P7

you can go faster above the screen...
Barrydarsow
« Censeur »
1472787000000
    • Barrydarsow#0095
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#1483
  0
fuzzyfirsdog a dit :
@365734 - P4 - Barely any building needed. Proof:
http://imgur.com/OfeJhoZ.png

I yell at map crew members whenever they do this. You can go into your tribe house, load a shaman map, and take a screenshot of a "build" with 2 planks but it isn't a realistic build you will see in a room. If you can get a screenshot of a real shaman doing this during real gameplay, report it then.

Tainarak a dit :
[18:31] [•] Keystone - @214788 - 0 - 100% - P7

you can go faster above the screen...

Going above the ice doesn't take your mouse significantly offscreen and it is not a problem.

Dernière modification le 1472787300000
Mousechris
« Censeur »
1472871120000
    • Mousechris#0000
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#1484
  0
@597801 - P5

how did this get P5????

the art is terrible
gameplay is wj gameplay
theres nothing interesting like moving parts

??????????????????

im sorry but im legitimately losing hope in the mapcrew's abilities when perming art maps, why, why is this here? There are enough art maps as it is, this is embarrassing. Unless the mapcrew can enforce the guidelines, and enforce them strictly, art maps will literally keep getting worse.
Fram
« Citoyen »
1472927160000
    • Fram#4747
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#1485
  0
@6350171 - p7,
the map of the mechanism has some bugs that makes annoying map

@6693550 - p7
part of wj is very irritating to the boxes falling in mice

@1556338 - p9
I suggest p17

@361481 - p9
I think it has an equal p4

Dernière modification le 1472927760000
Tigropod
1472939580000
    • Tigropod#0000
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#1486
[Modéré par Rutabega, raison : Wrong thread.]
Alsalam_alaikum
« Citoyen »
1472951460000
    • Alsalam_alaikum#5209
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#1487
  0
@281784 - Racing material used. ( CJ )
Viniciusdara
« Consul »
1473359700000
    • Viniciusdara#0000
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#1488
  0
Tigropod a dit :
Mapcrew a dit :
@161780 - What's the point if 90% of mice die?
Mice dying is the point.

*Facepalm*

lol The idea of this map is to kill the rats or make shaman save the rats?

@2035921 - At this map the shaman would have no way to help newcomers
http://image.prntscr.com/image/5c834fb584734c70a84aa343129abe46.png

http://image.prntscr.com/image/6b9cbf80ce4b432aae57bb7f7079734e.png

http://image.prntscr.com/image/b8e12d214cf64a389e27446bd6cd373d.png

Version this map - @1432344

Dernière modification le 1475333700000
Barrydarsow
« Censeur »
1473366660000
    • Barrydarsow#0095
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#1489
  0
fuzzyfirsdog a dit :
@281784 - Racing material used. ( CJ )

When P7 was created Tig told us that cjs are fine. It's just wj and other more difficult racing aspects that don't belong in P7.

I or someone else will catch up on the rest of these reports later.
Bobsponjinha
« Citoyen »
1473545220000
    • Bobsponjinha#0000
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#1490
  0
@6002795 - Spawn Mass Death +15mices.
Anomunus
« Censeur »
1473600780000
    • Anomunus#0000
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#1491
  0
@6163401 the ball and cue mechanism jammed itself lmao
Fram
« Citoyen »
1473602820000
    • Fram#4747
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#1492
  0
these maps are similar @2437334 and @1454670
Alexpp
« Citoyen »
1473695880000
    • Alexpp#0000
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#1493
  0
[•] Winly - @1432344 - 0 - 100% - P6

Nature returns = broken map, no solid walls.

without nature returns = shaman has nothing to do → NO game play.

Dernière modification le 1473696000000
Dzjy
« Citoyen »
1474034100000
    • Dzjy#0000
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#1494
  0
@1150496 mass death, horrible map to get saves, could be P7

Dernière modification le 1474034220000
Thegbc
« Censeur »
1474063560000
    • Thegbc#0095
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#1495
  0
@2995245 - Sometimes when you try to attach the dynamic ground with a B plank it sends mice to 0,0 point, moreover the bottom ground has no collision with grounds and having a sham in this map is pointless since it can't do anything to help newer mice. I would suggest P7.

@1812426 - Afk death in the first 2 seconds (depends on the sync).

Dernière modification le 1487970060000
Prainti
« Citoyen »
1474104540000
    • Prainti#0000
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#1496
  0
greaaaaat
Shalander
« Citoyen »
1474244280000
    • Shalander#0000
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#1497
  0
@6566521 - P5 (Lag art, awkward gameplay and art is poorly :/)
Anythin
« Consul »
1474538580000
    • Anythin#0095
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#1498
  0
Shalander a dit :
@6566521 - P5 (Lag art, awkward gameplay and art is poorly :/)

I second this, but I wanted to add that it's difficult to tell which grounds are solid and which ones aren't. The path is not very clear which leaves you guessing where to go. Also I couldn't find when this map was made P5, the only review I found was from earlier this year:

mapcrew a dit :

Left as is:
@6566521 - Lzereturn - The art is not well outlined, and the gameplay feels very lacking. Art not that appealing too.
Queenlatina
« Citoyen »
1474562580000
    • Queenlatina#6996
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#1499
  0
THREE MAPS "BUG" REPORT

1 What's the deal with map by Kalafior - @164404
It starts off as a wood and ice and wood floor, but just when the fastest of the fast mice reach the wood at the right end of the room, it just vanishes downward. Every fast mouse gets killed!
map info again: Kalafior - @164404

2 Also, please check out this map by Ediz - @2070133
This is popcorn theme - it's faulty. None of the mice can get the cheese, it is way too high up to reach.
Not one mouse made it.
map info again: Ediz - @2070133

3 Another one! Grandduel - @2618582
All the mice jump into the fire pit and are flung across the right out of the screen and die.
I fail to believe this is how this map is supposed to work.
Map info again: Grandduel - @2618582

EDIT: Is anyone gonna acknowledge this or...?

Dernière modification le 1474628700000
Utkubytr
« Citoyen »
1474742580000
    • Utkubytr#0000
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#1500
  0
@1749688
art map by temple
bunny stucks
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