Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
Qadori « Consul » 1529856960000
| 0 | ||
@7462445 |
Peanut_butter « Consul » 1529921640000
| 0 | ||
@7458747 (Fixed the grounds and removed most death tokens) |
Thebenzo « Citoyen » 1530375540000
| 0 | ||
@7466591 |
Mapcrew « Consul » 1530630120000
| 1 | ||
Left as is: @7461988 - Papelio%230000 - The gap between the cheese and the hole platforms is too long and mice can easily lose their momentum and miss the spring token impulse. Also, this map is way too short. @7466591 - Thebenzo%230000 - Interesting how you used that tfm background on this map, but the gameplay in general is quite linear and boring. P18'ed: @7242165 - Tennis%238153 - @7462445 - Qadori%230000 - @7458747 - Peanut_Butter%230000 - Ignored: None Dernière modification le 1530634500000 |
Tennis « Citoyen » 1530641580000
| 0 | ||
@7468953 @7470023 @7470475 Dernière modification le 1530804540000 |
Currint « Censeur » 1530659220000
| 0 | ||
@7231429 i couldn't use more than 30 tokens, anyone knows how to "disable" it? It destroyed my idea for that map Dernière modification le 1530661440000 |
0 | ||
@7444442 @7470893 @7472710 Currint a dit : use in xml <C><P defilante="0,0" /><Z><S><S L="799" H="48" X="400" Y="378" T="6" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="255" P="0" X="288" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="6" Y="249" P="0" X="285" /><O C="15" Y="249" X="405" P="0" /></O></Z></C> Dernière modification le 1531066800000 |
Mapcrew « Consul » 1531183800000
| 4 | ||
Left as is: @7468953 - Tennis#8153 - The use of death tokens is appreciated, but you may should flood randomly like this. The map must challenge the mices, but shouldn't be that frustrating. @7470023 - Tennis#8153 - Both maps are good, just read above. @7470475 - Tennis#8153 - Mice easily lose their momentum when touch the chocolate grounds, which is quite frustrating and boring. @7231429 - Currint#0000 - This map is quite short and there's a lack of tokens, which makes the map quite boring. Also, the design is very unappealing. Ps: You can use a software called Transformice - MapPad 0.68 to add more grounds/tokens. @7444442 - Eyux#0000 - Map flows nicely until the cheese/hole part. It's cramped and hard for most of mice. @7470893 - Eyux#0000 - First part is quite confusing, most mice couldn't figure out how to reach the top route. Also, there's a lack of tokens which isn't very appreciated. P18'ed: @7472710 - Eyux#0000 - Ignored: None |
Tennis « Citoyen » 1531216980000
| 0 | ||
@7468953 - edited @7470023 - edited @7470475 - edited Dernière modification le 1531218300000 |
Vintage « Consul » 1531236900000
| 0 | ||
@7444993 @7444994 @7444995 Dernière modification le 1531413000000 |
Mapcrew « Consul » 1532111340000
| 1 | ||
Left as is: @7468953 - Tennis%238153 - Your edits are appreciated, but there are death tokens which still useless/painful. @7470475 - Tennis%238153 - Get rid of most of those death tokens, mainly which are placed where the mice will reach after use a spring/speed token. @7444993 - Vintage%230246 - This map is way too hard. The water+cheese part is quite painful and frustrating because the aceleration parameter is too fast and the trampoline has a high restituition. @7444994 - Vintage%230246 - The death tokens spams are a bit frustrating. Also, there's some parts in this map which are hard to reach or not rewardable. @7444995 - Vintage%230246 - While I do like that silly style, this map is way too linear and there's no what we can call gameplay. P18'ed: @7470023 - Tennis%238153 - Ignored: None |
Fakedoaero « Citoyen » 1532175240000
| 0 | ||
@7481098 |
Tennis « Citoyen » 1532269080000
| 0 | ||
@7468953 - removed useless death tokens @7470475 - removed some death tokens |
Vintage « Consul » 1532359260000
| 0 | ||
@7444993 edited |
0 | ||
@7472710 edited |
0 | ||
@7488055 Dernière modification le 1533066420000 |
Mapcrew « Consul » 1533323580000
| 3 | ||
Your edits are appreciated and that's most of the re-submitted maps have been added to the rotation. Keep going that way and congratulations. Left as is: @7481098 - Fakedoaero%230000 - If the mice use badly the second spring token placed at the begging of the map, it's impossible to complete the map. So please, revamp the start of the map. @7488055 - Tytnc%230000 - Revamp the final part of this map, if the mice lose their momentum it's impossible to reach the cheese/hole. P18'ed: @7468953 - Tennis%238153 - @7470475 - Tennis%238153 - @7444993 - Vintage%230246 - @7472710 - Eyux%230000 - Ignored: None Dernière modification le 1533616140000 |
Fakedoaero « Citoyen » 1533367140000
| 0 | ||
@7481098 - Edited |
0 | ||
@3917949 |
0 | ||
@7501366 @7501387 @7501670 Dernière modification le 1535035320000 |