[Script] The floor is lava |
Osicat « Citoyen » 1503322860000
| 28 | ||
The floor is lava? I think it is funny and easy to make. I have made my own "the floor is lava" and the code is below. It is not the best, but it works :D Should it be added to transformice? What do you think about it? Code tfm.exec.setGameTime(6000,true) tfm.exec.disableAutoShaman(true) tfm.exec.disableAutoNewGame(true) tfm.exec.newGame(7214563) ilosc = 10 tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 function eventLoop(timeRemaining,timeRemaining) if(to==2) then czas=czas-1 score = score + 1 if(czas==3) then x = math.random(100,1500) xx = math.random(100,1500) idd = math.random(1,7) id = math.random(1,7) usun = tfm.exec.addShamanObject(id,x,350,0,0,0,false) usunn = tfm.exec.addShamanObject(idd,xx,350,0,0,0,false) end if(czas==-3) then tfm.exec.removeObject(usun) tfm.exec.removeObject(usunn) ilosc = ilosc - 1 czas=ilosc tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) tfm.exec.removePhysicObject(2) end if(czas<=0) then tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) tfm.exec.addPhysicObject(2,800,387,{ type=3, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) ui.addTextArea(7, "<p align='center'><font size='50' color='#FF0000'>THE FLOOR IS LAVA</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) else ui.addTextArea(7, "<p align='center'><font size='90'>"..czas.."</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) ui.addTextArea(5,"", nil, 50, 250, 700, 119, 0x324650, 0x000000, 0, true,true) end to=0 else to=to+1 end if(ilosc==4) then ilosc=10 end end function eventPlayerDied(playerName) tfm.exec.setUIShamanName(playerName.." has died.") tfm.exec.setPlayerScore(playerName,-2,true) end function eventChatCommand(playerName,message) if(message=="reset") then tfm.exec.setPlayerScore(playerName,0) end end liczba=0 tablica={} zycie={} e=0 for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 e=e+1 print(name) end print(e) function eventPlayerDied(n) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end function eventPlayerLeft(n) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end end if(liczba==1) then print(wyg.." wygral") tfm.exec.giveCheese(wyg) ui.addTextArea(5, "<p align='center'><font size='50' color='#FFFF00'>"..wyg.." has won the game</font></p>", nil, 50, 250, 700, 500, 0x324650, 0x000000, 0, true,true) tfm.exec.playerVictory(wyg) tfm.exec.newGame(7214563) tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 e=0 tablica={} ilosc=10 tfm.exec.setPlayerScore(wyg,score,true) for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 zycie[name]=1 e=e+1 end wyg="" liczba=0 print(e) else liczba=0 end end function eventChatCommand(playerName,message) if(message=="res") then liczba=0 e=0 tablica={} for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 e=e+1 end wyg="" print(e) end end function eventPlayerRespawn(nn) if(zycie[nn]==0) then tfm.exec.setVampirePlayer(nn) end end Code v1.1 tfm.exec.setGameTime(6000,true) tfm.exec.disableAutoShaman(true) tfm.exec.disableAutoNewGame(true) tfm.exec.setUIMapName("The floor is lava!") tfm.exec.newGame(7214563) ilosc = 10 tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 function eventLoop(timeRemaining,timeRemaining) if(to==2) then czas=czas-1 score = score + 1 if(score==10) then for name, player in pairs(tfm.get.room.playerList) do tfm.exec.giveMeep(name) end end if(czas==3) then x = math.random(100,1500) xx = math.random(100,1500) idd = math.random(1,7) id = math.random(1,7) usun = tfm.exec.addShamanObject(id,x,350,0,0,0,false) usunn = tfm.exec.addShamanObject(idd,xx,350,0,0,0,false) end if(czas==-3) then tfm.exec.removeObject(usun) tfm.exec.removeObject(usunn) ilosc = ilosc - 1 czas=ilosc tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) tfm.exec.removePhysicObject(2) end if(czas<=0) then tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) tfm.exec.addPhysicObject(2,800,387,{ type=3, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) ui.addTextArea(7, "<p align='center'><font size='50' color='#FF0000'>THE FLOOR IS LAVA</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) else ui.addTextArea(7, "<p align='center'><font size='90'>"..czas.."</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) ui.addTextArea(5,"", nil, 50, 250, 700, 119, 0x324650, 0x000000, 0, true,true) end to=0 else to=to+1 end if(ilosc==4) then ilosc=10 end end function eventPlayerDied(playerName) tfm.exec.setUIShamanName(playerName.." has died.") tfm.exec.setPlayerScore(playerName,-2,true) end function eventChatCommand(playerName,message) if(message=="reset") then tfm.exec.setPlayerScore(playerName,0) end end liczba=0 tablica={} zycie={} e=0 for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 e=e+1 print(name) end print(e) function eventPlayerDied(n) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end function eventPlayerLeft(n) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end end if(liczba==1) then print(wyg.." wygral") tfm.exec.giveCheese(wyg) ui.addTextArea(5, "<p align='center'><font size='50' color='#FFFF00'>"..wyg.." has won the game</font></p>", nil, 50, 250, 700, 500, 0x324650, 0x000000, 0, true,true) tfm.exec.playerVictory(wyg) tfm.exec.newGame(7214563) tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 e=0 tablica={} ilosc=10 tfm.exec.setPlayerScore(wyg,score,true) for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 zycie[name]=1 e=e+1 end wyg="" liczba=0 print(e) else liczba=0 end end function eventChatCommand(playerName,message) if(message=="res") then liczba=0 e=0 tablica={} for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 e=e+1 end wyg="" print(e) end end function eventPlayerRespawn(nn) if(zycie[nn]==0) then tfm.exec.setVampirePlayer(nn) end end Added:
Code v1.2 map={ 7214563, 7273409 } tfm.exec.setGameTime(6000,true) tfm.exec.disableAutoShaman(true) tfm.exec.disableAutoNewGame(true) tfm.exec.setUIMapName("The floor is lava!") tfm.exec.newGame(map[math.random(#map)]) ilosc = 10 for name, player in pairs(tfm.get.room.playerList) do tfm.exec.setPlayerScore(name,0) end tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 function eventLoop(timeRemaining,timeRemaining) if(to==2) then czas=czas-1 score = score + 1 if(score==10) then for name, player in pairs(tfm.get.room.playerList) do tfm.exec.giveMeep(name) end end if(czas==3) then usun = tfm.exec.addShamanObject(math.random(1,7),math.random(100,1500),350,0,0,0,false) usunn = tfm.exec.addShamanObject(math.random(1,7),math.random(100,1500),350,0,0,0,false) end if(czas==-3) then tfm.exec.removeObject(usun) tfm.exec.removeObject(usunn) ilosc = ilosc - 1 czas=ilosc tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) tfm.exec.removePhysicObject(2) end if(czas<=0) then tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) tfm.exec.addPhysicObject(2,800,387,{ type=3, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=false }) ui.addTextArea(7, "<p align='center'><font size='50' color='#FF0000'>THE FLOOR IS LAVA</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) else ui.addTextArea(7, "<p align='center'><font size='90'>"..czas.."</font></p>", nil, 50, 125, 700, 119, 0x324650, 0x000000, 0, true,true) ui.addTextArea(5,"", nil, 50, 250, 700, 119, 0x324650, 0x000000, 0, true,true) end to=0 else to=to+1 end if(ilosc==4) then ilosc=10 end end liczba=0 tablica={} zycie={} e=0 for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 e=e+1 print(name) end print(e) function eventPlayerDied(n) tfm.exec.setUIShamanName(n.." has died.") tfm.exec.setPlayerScore(n,-2,true) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end function eventPlayerLeft(n) tablica[n]=1 zycie[n]=0 e=e-1 print(e) for name, player in pairs(tfm.get.room.playerList) do if(tablica[name]==0) then liczba=liczba+1 wyg=name end end end if(liczba==1) then print(wyg.." wygral") tfm.exec.giveCheese(wyg) ui.addTextArea(5, "<p align='center'><font size='50' color='#FFFF00'>"..wyg.." has won the game</font></p>", nil, 50, 250, 700, 500, 0x324650, 0x000000, 0, true,true) tfm.exec.playerVictory(wyg) tfm.exec.newGame(map[math.random(#map)]) tfm.exec.addPhysicObject(1,800,387,{ type=6, restitution=0.2, friction=0.3, width=1600, height=37, groundCollision=true, miceCollision=true }) to=0 czas=10 score = 0 e=0 tablica={} ilosc=10 tfm.exec.setPlayerScore(wyg,score,true) for name, player in pairs(tfm.get.room.playerList) do tablica[name]=0 zycie[name]=1 e=e+1 end wyg="" liczba=0 print(e) else liczba=0 end end function eventPlayerRespawn(nn) if(zycie[nn]==0) then tfm.exec.setVampirePlayer(nn) end end New:
Dernière modification le 1506111300000 |
Osicat « Citoyen » 1503322920000
| 1 | ||
I forgot to remove some lines that were used to debugging. Dernière modification le 1505067840000 |
Dobrymisiu « Consul » 1503325380000
| 3 | ||
this should be in modules anyway cool |
Ash_willow_iz « Consul » 1503326280000
| 1 | ||
/support |
Myszkaprokox « Citoyen » 1503330600000
| 1 | ||
/support |
1 | ||
Dobrymisiu a dit : |
1 | ||
/support |
Dagemaps « Citoyen » 1504223880000
| 1 | ||
Good game :3 |
Reijinho « Citoyen » 1504828140000
| 1 | ||
/support |
Zajaci « Censeur » 1505191920000
| 1 | ||
/support |
Sebafrancuz « Consul » 1505249580000
| 1 | ||
I think this module ia a bit small to be official module, but good work and goos luck ! |
Imyoda 1505304300000
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[Modéré par Lament, raison : Off-topic.] |
Osicat « Citoyen » 1505734320000
| 1 | ||
Sebafrancuz a dit : Maybe it is. Wait... What about dancefloor? :D |
Sodasilver « Censeur » 1506096960000
| 1 | ||
/support |
Myhappyness « Citoyen » 1506109260000
| 1 | ||
/support |
Dobrymisiu « Consul » 1506855660000
| 1 | ||
cool :) very cool |
Mclaren « Citoyen » 1515638160000
| 1 | ||
/support |
Kimsterjay « Consul » 1515672180000
| 2 | ||
simple and fun, good luck ^^ |
Benucka « Citoyen » 1517403480000
| 1 | ||
Good luck I hope it works |