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Patchnote v1.18
Lacislvl
« Citoyen »
1521221160000
    • Lacislvl#0000
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#21
  0
seweing kits was removed? then why me youst resycling clothe kit got 1?
Gamer_reborn
« Citoyen »
1521221640000
    • Gamer_reborn#0000
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#22
  0
@ Melibellule

a dit :
The sewing kits have been deleted

Having selected sewing kits as level up reward instead of character stats, on many occasions I might add, I feel somewhat baffled about the 'out of the blue' change. At least give us the option to convert our stockpiles of now redundant kits to strawberry points or precious ore at a 1:1 ratio.

a dit :
Items looted during an adventure now reappear every day, like other maps.

I fully support this nerf. Although getting an adventure started might take considerably longer time, we all know too many were using adventures as grocery shop. They quickly resupply on food before biking out. Hopefully the next patch will address the issue with newcomers in worn cloths doing adventures on survivor difficulty.

Lastly, although totally unrelated to the patch, here’s something I feel should be addressed. I picked up the chicken coop today a few hours before the patch landed. Thankfully the patch didn’t add chicken coop blueprints. That said, for clarity, I know people are wondering about whether buildings currently sold for rep points, will become obtainable via blueprints in the near future. A short statement would be nice.

--edit—
It just struck me there are three adventure maps. What if you’re unlucky and get the same adventure twice in a row? I bet many people will leave and cue up for another adventure.

Dernière modification le 1521222180000
Archsorin7
« Citoyen »
1521221880000
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#23
  0
where is the story continue i dont find
Esoteric
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    • Esoteric#1862
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#24
  0
So... with thug zombies, we can get thug clothing???
Synkt
« Censeur »
1521232260000
    • Synkt#5771
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#25
  1
you could fix that expert and survivor adventures don't have a limit to reputation or survivor marks. or atleast just the reputation. because its hard to get reputation and it was before the update as well. its just too hard to get reputation because playing adventures, doing daily missions and looting secret passages can only get you about 200+ reputation but less than 300, probably even less than 200. I don't know how much. but it's less than how much is needed to upgrade clothing, which means it would take days just to upgrade 1 clothing item. and you cant really buy anything else if you want to upgrade clothes because it's hard to get reputation anyway, and you can't keep getting it cause there's a limit of missions and secret passages, as well as adventure prizes.. and in my opinion this what I said would be an okay update because expert and survivor adventures are still harder to do and you need time to complete them, so it's not like it would be full 'farming' of reputation then..

Dernière modification le 1521232380000
Quot
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#26
  0
This is so stupid. I feel like I'm never going to get the reaper's helmet or scout's sweater now. At least not without shelling out cash.

Who thought that this would make it EASIER to get clothing sets? It's the OPPOSITE. Especially as more sets are added as time goes on, the chances of getting a set will be worse and worse.

That said, it's already terrible since chances are you're going to find many many many other sets before you get the one you're interested in unless the set you want happens to be a set that a special zombie wears (firefighter, police, medical, biker, thug, business)

a dit :
Items looted during an adventure now reappear every day, like other maps.

In other words, noone will want to do adventures more than once per day now because they have a chance of getting the same adventure twice in a row and not giving any items. I guess that's decent if you really wanted people to limit people from doing more than 1 adventure per day, but if you wanted them to be able to do all 3 adventures each day, then that's a problem since there's a good chance they'll get repeat adventures and get screwed.

Dernière modification le 1521236280000
Diegodiegui
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1521244140000
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#27
  0
7 hours killing Thugs and bikers = 1 bandana

STUPID!
Babilon
« Citoyen »
1521245100000
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#28
  2
If they want to make money better they put the sets of clothes that can be bought when they want money without having to wait for them to come out in the store. They can also see the constructions with money.
Exclusive skins for pets and extensions for inventories.

Excuse me but I do not speak English, I translated from the translator
Grophax
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1521246540000
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#29
  0
The new layout of the clothing table screen doesn't show the type of kit slots anymore now. That seems like an oversight.

Also, it mentions 'fraises', which would be 'strawberries' in English.
Sinnbie
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    • Sinnbie#0095
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#30
  1
I'm really going to appreciate this new Jeffery guy, lovely update.

Dernière modification le 1521248700000
Gisdvi
« Citoyen »
1521250020000
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#31
  1
Need more keyboard bindings for skills. I dont want to click on my secondary skills from survival gear.... Please add this asap I dont think it is that hard for you guys?
Ravolas
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#32
  1
That's a horrible changes! The thing that clothing items can now drop is good but by removing sewing kits and need to craft your clothing you just cutted out a chunk of a game! And replaced it with plain and boring buying upgrades for currency. Previously you had to make choises is it worth to take sewing kit on lvl up or craft it in research table then look for resourses and finally craft it all, it was an interesting activity and much more logical than to stupidly buying an upgrage for some faceless currency. And to think you would made that change to increase income but it literally dont change nothing in such terms. Previously you have to buy clothing it self for money and then upgrade it via ingame activity and now it's just vise versa - you find clothing sets via ingame activity and then upgrage it for money. So in term of money it's just the same. So that in the end you just plainly made a game less interesting and entertaining with no benefits from it. There's no even pros and cons for this, it's just plain worse. And this new vendor makes things even more poinless and boring. Whole point of a game is scavenging and looking for resourses and such. But now you can just buy all the rare resourses you need and dont bother your self. Just farm some currency and you fine. And this makes game ALOT less interesting. Scavenging for resourses is a grind, yes but at least it somewhat diverce activity, you have diffirent loot, diffirent situations, diffirent routes and now you have to just grind like a robot doing same again and again with no divercity at all. What's the point? To make more money? Why dont you think at least one step ahead? Ok you gain some cash from selling resourses but what then? Players will more quickly become bored, more quickly quit the game and less population=less cash for you. Are you not thinking at all of what you doing? Cutting chunks of a game out to gain profit is definitely not the way. And im telling this as a player who DO spend cash on a game, and would like to spend, but not in a such way for sure! You want more cash? There's much better ways. You have hair styles and facial hairs for cash, ok add some. Give the ability to actually buy hairs color(not just change one into another) and people will start buying them just for collection. And the option to expand inventory for some serious price. Make dyes a payed option, so that they will not just drop in loot but instead there will by a vendor with all the dyes for cash. And some skins for cash. This things will gain you cash, and will not ruin game and it balance at the same time.
Jch02140
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#33
  0
So are the themed sets now only drop from mobs wearing the same theme or also purchasable like before when appears in the shop?
Kurnous
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#34
  0
Great, one day after I spent 16 sewing kits, 200 metal and lots of fabric on upgrading my Phoenix Pants to "good quality". Time and resources well spent!
Been_to_hell
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    • Been_to_hell#2678
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#35
  2
This is a stupid idea, honestly. It screams nothing but greedyness to me. You can only buy clothing with strawberry coins and finding clothing in loot is near to impossible. Well it has a 0.0000001% chance that for example a firefighter infected will drop one piece of their set. And you still have to get the rest... good luck killing firefighters for hours! It just made it harder to get the clothing you desire.
And why the hell did you remove sewing kits? At least collecting the materials was a better activity than paying for it. 500 Reputation and 200 strawberry coins for the lvl.5 update? Seriously? It would be easier to buy the strawberry coins right? The whole game is about money now. It's plain and boring and just straight out awful. Please remove this horrible update. It does nothing but ruin your reputation. You could find a better solution for this ... exclusive stuff for cash? Custom/special skins for cash? Anything that doesn't ruin the game please?
Michonne
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#36
  0
Actually the chances are high enough, got 2 peaces of football set in like 2-3 hours of killing monsters, the first piece dropped right away from the 1st huge monster.
And aside of that, to be honest, i was expecting Atelier to be more sincere with us, i would forgive them everything if they wrote something like: "We are so sorry, we've made so much wrong decisions...we are not very experienced...we do promise we'll improve..." etc.

Dernière modification le 1521288180000
Skulker
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#37
  0
The hair dyes npc did bring up an old irritation I had forgotten; Why do the choices go from Lighter Brown>Light Brown>Medium Brown>Black. You know some humans have dark brown hair and not just 4 or 5 varieties of light brown, yea? Pretty minor thing, but like I say the dye merchant reminded me.
Synkt
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#38
  3
they are ruining everything because of their greed for money. they dont even listen to people anymore. they already ruined transformice with those stupid hashtags and numbers. now they are gonna ruin deadmaze and then later be surprised why nobody plays their games anymore.
Mozai_413
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#39
  2
[bug] Since the patch, the Lakeview NPCs have reset. I finished out the Act II storyline, but now when I go to Lakeview, I see Chloe Thorn is still there, Rob McCoy calls me "new blood," and Murphy Lane is rude to me as if we are meeting for the first time.
Resshi
« Archonte »
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#40
  0
I don't like this update too much, but it's okay, I guess.

I know Dead Maze is a free game, but come on, I don't like the idea of buying clothes thanks to fraises. And yeah, I know that infecteds may drop rare clothes and things like that, but... I still don't like that, honestly.

And about upgrading clothes thanks to fraises or reputation, that's just bullshit. It was so hard to only find Sewing Kits, and now that effort means nothing?

Please, stop with these shitty updates on Dead Maze and your other game, Atelier.
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