![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7456641 |
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Left as is: @7454611 - Urook%231131 - I think the concept of the mechanism could be interesting however it isn't used that well in this current map layout. All the shaman has to do is build down to the cheese and then ramp up to the hole which means that there isn't a variety of routes for the shaman to take other than to build downward. Try to make your mechanism better indicated so players don't go there and die and then create more routes for the shaman to take to the hole. @7447751 - Blood%233565 - The problem with this map is the layout encourages people to only use the bottom half and leave the entire upper half unused and/ or ignored completely. The shamans would build a direct bridge from the player spawn over to the cheese and then build a ramp up to the hole on the left afterwards, leaving the top unused. I also dislike the use of shaman objects here because even though you have cloud grounds to keep them in place, I didn't really experience any need to have them use one red nail instead of two to keep them stable. @6649782 - Obsyt%230000 - I don't think this map belongs in P4 because the map focuses more on mechanism and solving the mechanism rather than building, which should be the main aspect in a P4 map. In the end, all the shaman has to do is build a single ramp on either side and the mice can solo the rest, which doesn't make a good P4 map overall. @7453438 - Deadlag%230095 - I think the concept could be cool but as of now, this is pretty much a single ramp solution with very little building required to complete it. I also dislike the long horizontal dirt ground at the bottom because the space could be better utilized to add more platforms, thus increasing the amount of building needed. As a whole, I think you should try and encourage shamans to build more within your map by creating more obstacles and better using the space in the map. @7454852 - Thiago3434%230000 - Due to the current layout of the map, all the shaman has to do is build one ramp up to the cheese and then another ramp up to the hole and then players can actually wall jump the rest. @572642 - Viniciusdara%234015 - I don't really like how players can immediately access the entire map because the obstacles could have been better utilized to encourage more building from the shaman. I also feel like the long way (going up and over) isn't as appealing for shamans since it takes a significant more time instead of building a simple bridge from the cheese to to the right and then to the hole. @7450757 - Meshia%239096 - Having to build down to the cheese and then ramp up to the hole can be annoying for shamans because having to build down is kind of hard for most shamans with a small summoning range. @7444440 - Eyux%230000 - I think the concept is neat but most shamans won't be able to save both group of players which can be frustrating, could you perhaps increase the time on the despawn grounds and make them slower? I also dislike the ice walls and the cheese up top is useless. After those edits then I will go ahead and test in public. @7452682 - Zutto%234451 - I don't really like the scroll in this map because it doesn't contribute to the map in any positive way other than to force the shaman to build more than having this same layout in a normal map border. Other than that, this map isn't really that interesting or fun to build on because it focuses on a lot of ramps and bridges. @7456641 - Keyx%230000 - This map is just a giant build-a-thon and it becomes overwhelming for the shamans because you have so much area to build as well as having random obstacles to avoid and/ or build through. @7456880 - Breningam%230000 - The gravity and the clouds just make this map way too painful to build on. @7456696 - Ethonyds%233905 - This map is nothing but a build-a-thon for the shaman. The water ground is very hard for a lot of shamans and given how low the cheese is and how cramped the area is, there is no room for error and one bad plank can ruin the entire map. I also dislike how linear this map is, it encourages a lot of ramps. @7456905 - Dandelizations%232725 - This map is complete mess, the clouds are very random and hard to build through and it can be frustrating for the shaman especially because it is hard to support your build down there as well. P1'ed: @4999920 - Garyforum%230000 - @7447957 - Fakedoaero%230000 - @7455014 - Voke%230000 - @3692628 - Sekui%230000 - @7444053 - Tennis%238153 - Nobody really used the top left but the concept is nice @7455576 - Arbuzeek%235159 - Not the best but it works Will be discussed: @7378024 - Stefanmocarz%230000 - Let's try for P8 @7000073 - Vintage%230246 - Ignored: @7455029 - Frybag%230000 - Posted more than 1 map (#10291, #10298) @7455679 - Frybag%230000 - Posted more than 1 map (#10291, #10298) Dernière modification le 1529104980000 |
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@5850598 (edit of @7454611) |
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@7450757 edited |
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@7457754 Map name - Broken bridge |
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@7444440 - Edited |
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