![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Left as is: @7457458 - Jotaks2%230000 - I'm sorry to say that this map cannot be considered to be even P1'd, for the reason being it's incredibly sporadic and random. The Shaman is hardly necessary other than to put a few ramps. There's no challenge here to be had for the mice nor the Shaman, it's not exciting and to be honest, bland/lacking. My advice would be to see the current maps in rotation to get an idea of what we are looking for exactly, you'd be surprised with what you'd learn. @4999920 - Garyforum%230000 - I don't see this map becoming anything more than P1; while it is a simplistic and rather easy-going map, it's just rather time consuming and frustrating with the constant loop. I appreciate being original, nonetheless, it just isn't for P4 Shaman's to handle. @6328673 - Jfrl%230000 - I'm not too fond of maps that are as straight forward as this one, the only obstacle being the few vertical ice grounds, it limits the solutions that are given to the Shaman when it comes to completing the map, yes, it is a relatively open map with little to no grounds overall, but with the layout and vertical walls, it gives it a much more closed off and limited atmosphere. My advice to you would be to spread out your map a tad, especially around the cheese, we don't want to overwhelm the Shaman with having to build with such limited space given. Also, near the bottom all the Shaman would have to do truly is merely build a bridge and a ramp up to the hole+mice to get to them. Other than that there's nothing really special that I see here. Try and use more unique obstacles next time, that inspire the Shaman rather than frustrate them - one that offers multiple ways to complete it, as well. You can accomplish this easily by using clouds in different shapes/directions. @7457754 - Pulpeciak%235987 - No @7457374 - Deadlag%230095 - I'm sorry to say that with the crevices you've implemented, it still feels as if the map overall is lacking. The cloud you have is more of an annoyance than anything, getting in the way and forcing the Shaman's to build in a general direction/way, making it a borderline forced path map. Nonetheless, it can be easily solved by a ramp and bridge, there's nothing special nor exciting that sticks out to me in this map. @6798200 - Sladkoru%235992 - This map is easily accomplished by a mere bridge and two ramps, even with the defilante death tokens in place. Please try and make another map with more variety. @7456696 - Ethonyds%233905 - With all the vertical walls, it gives off a more closed off feeling than perhaps intended. I understand that you've crevices to try and support the Shaman's builds, but the map overall feels incredibly tedious and for lack of a better word, frustrating. Try to open up your map more, because at this current point it's a forced path map, making the Shaman's builds turn this way and that. My advice is to space out your map and to shorten the vertical walls a bit so they aren't so prominent. @7013757 - Vintage%230246 - No @7458795 - Gachoooo_7U7%238993 - No @7458831 - Fakedoaero%230000 - While I do appreciate the creativeness and how vast the map is, it's far too much of a buildathon to even begin considering for a P4 map. The only challenge here is that it's timeconsuming and incredibly vexing for the Shaman to build with all the twists and turns. Please try and review the current maps in rotation to get an idea of what we're looking for. @7459088 - Lalkamysz%230000 - All this map requires is two ramps from the Shaman @7449795 - John%239081 - See above @7111193 - Tdpnice%230000 - I only see two different variations that majority of the Shaman's would take to complete the map, despite you offering more ways with the crevices. Reason being is that this map is bland, or lacking in an obstacle. There's already some maps similar to this in rotation. My advice would be to change the entire layout into something that forces the Shaman to interact and think before they build rather than it being a mindless bridge and ramp to complete it. @7456880 - Breningam%230000 - An interesting design, but it's definitely not for P4. If the Shaman was in normal mode, all that they'd have to do would be a long ramp. Yes, there's a challenge for the other modes but there's simply nothing interesting nor captivating about the map other than the general design. @7459993 - Cuphea%230000 - Ramp+bridge solution @7452128 - Icoboo%230000 - While it is an intriguing concept and idea, I don't believe that it'd go too far as it's a bit frustrating for the Shaman's and limits the space they have to build, as well as limiting their creativity. It's simple, yet effective by those means. I'd like to see you implement this in another map with a different layout, however so it isn't just a long bridge and small ramp for the Shaman. So, please try and use this concept in a map but not in as much excess or complexity. P1'ed: @7450757 - Meshia%239096 - I adore the map's simplicity, and believe that it's worth P1 for the design. The reason that I personally don't believe that it would become more than P4 is despite the crevices you've set, which does offer a few different ways to complete the map, it'd be all of the same fashion or still, not offering much difference. The map itself is also incredibly symmetrical, which is something you may want to avoid, next time, change it up some. @7444440 - Eyux%230000 - I really like the decorations that you've added, it gives the map a much fuller feeling, the timing is perfect as the Shaman doesn't feel too pressured or intimidated however does feel the press of time. I approve of the concept, however with the layout in general, the solution most Shaman would follow is a mere bridge to the cheese and a ramp up to the hole, there's not much variety to be had here. Nonetheless, I see it fit as P1. @2739697 - Sekui%230000 - In my opinion, the map is decent, truth be told. I can see a few distinct ways that the Shaman's can complete the map, however all of them being a rather easy solution. Perks to you, for opening up the map yet still keeping the Shaman's interested and thinking creatively. P1. Will be discussed: @7444997 - Tennis%238153 - I adore the concept and idea that you've established here, with the many different ways you've offered to complete the map for the Shaman, I'll admit that they aren't exactly balanced as I see only two paths being used more frequently than others, however I have noted your effort here and understand what you're trying to do. It's a simple yet complex map that shouldn't be any trouble for P4 Shaman's to overcome, I could see it in rotation. Let's see what the team says! Ignored: @5850598 - Urook%231131 - Posted more than 1 map (#10308) @7454611 - Urook%231131 - Posted more than 1 map (#10308) |
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@3741982 Dernière modification le 1529902440000 |
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...... Dernière modification le 1529628540000 |
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