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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Tytnc
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1532392320000
    • Tytnc#0000
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#10441
  0
@7482665
Eduardo
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    • Eduardo#3179
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#10442
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@7484131
Follow_me
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    • Follow_me#4249
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#10443
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@7484165

@7484170

nose escoger la categoria P4 sorry
Makinishikino
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    • Makinishikino#7499
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#10444
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@7467742
Meshia
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    • Meshia#9096
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#10445
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@7463203
Sekui
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    • Sekui#0000
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#10447
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@1863297
Mapcrew
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    • Mapcrew#0020
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#10448
  2
Left as is:
@7476898 - Abelgam3r%230000 - The map can be easily solved with a bridge and a ramp. Also the cloud used at the hole position seems unnecesary for the gameplay. I would suggest you to start over with a new map.
@7236029 - Vintage%230246 - This ground is way too simplistic, with hardly any challenge whatsoever. Despite the fact that you have offered a few ways to complete the map, it feels as if you gave up in the middle of making it. All the Shaman would have to do is build a bridge and then a ramp, despite the alternative paths this would be the most prominent and frequently used. My advice to you would be to look at the maps we currently have in rotation and to take ideas and inspiration from what you see
@7474806 - Amrtast%230000 - While I appreciate your attempt at giving the Shaman multiple ways to complete the map with their creativity, there's many problems to be had here and noted. Firstly, with all the clouds and crevices, it gives off the appeal that this is a "forced path"map, limiting where the Shaman's can move and build greatly, hindering them. Also, the vertical ice ground that you have to the cheese makes it almost virtually impossible and painfully difficult for a P4 Shaman to build over to get to the cheese. My advice to you would be to shorten this ice ground and to rid the map of a few of the clouds and instead, try and make a new obstacle or barrier that would force the Shaman's to interact with the map without it being such an annoyance. Let them breathe.
@7481650 - Streetraat%230000 - The map is way too long for P4, so it would fit better as P8. Even thought, this can only offer a long bridge and two ramps at the sides which is something we already have in rotation. I would recommend you to start over with a new design.
@7471006 - Tempo%235571 - I undertand you have edited it but the maps still lacks of a good gameplay. 1.- Forced path, there is only one way to solve it and that turns it boring. 2.- There is no challenge at all, you might solve the map with a bunch of objects that will get stuck with cloud. I would suggest to start over with a new design.
@7377552 - Stefanmocarz%230000 - Myself as a reviewer, I despite portal usage in maps, especially if it offers nothing new or doesn't have an interesting concept at play. The portals in this map are a mere annoyance, the gameplay is boring and offers nothing new for our current rotation. All it would take would be a bridge and a ramp, with the use of portals. Nothing more, nothing less. There's nothing exciting here to inspire the Shaman to try something different as they try and complete the map.
@7480766 - Gachoooo_7U7%238993 - There's not many ways to complete this map as it's something I'd like to call a "forced path" map, where it foces the Shaman's to build in a certain direction in way. The build would have many twists and turns, and would be a buildathon at best, for lack of a better word, especially with the long vertical grounds. If I were to look past this, there would still be a spacing issue; you hadn't given the Shaman much space to build, especially around the cheese and where the mice spawn is, it becoming tight and cramped, which can easily overwhelm and frustrate them. My suggestion for you would be to remove these vertical grounds and try out a new layout instead of the current one that's open, yet offers multiple path ways
@7482665 - Tytnc%230000 - No
@7484131 - Eduardo%233179 - NO
@7467742 - Makinishikino%237499 - See above
@7484349 - Ethonyds%233905 - It's an interesting, unusual layout, I appreciate all of the crevices you've implemented, it really gets the Shaman's thinking and using their surroundings. However, one concern I have is the current mouse spawn placement, I'd like to ask you to position it here instead http://prntscr.com/kbfkoa after that, please resubmit this map so we can see what to do for our next steps!


P1'ed:
@7481628 - Guga%237697 - I liked the simplicity of the map, it plays a pretty common/similar concept to other maps but its ok for a starting mapmaker. P1'ed.
@7429836 - Mquk%230000 - I really enjoyed the concept but the mech is too simple and annoying at some point. Also it would better if the map can offer a not so linear build.


Will be discussed:
@7476635 - Tennis%238153 - I love the concept and it's not insane difficult, it gives the shaman' multiple ways to complete it
@7463203 - Meshia%239096 - I like this a latte and can't espresso it enough. We'll see what the team says
@1863297 - Sekui%230000 - The map design is ok and there is a clean use of webs. Lets give it a try.


Ignored:
@7484165 - Follow_Me%234249 - Posted more than 1 map (#10443)
@7484170 - Follow_Me%234249 - Posted more than 1 map (#10443)

Dernière modification le 1532631300000
Keyx
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    • Keyx#0000
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#10449
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@7490088

Dernière modification le 1533396360000
Leiks
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#10451
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@7191008
Makinishikino
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#10452
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@7467742 - Edited
Eduardo
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#10453
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@7485270
Guga
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    • Guga#7697
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#10454
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@7485805

Dernière modification le 1533125160000
Vintage
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#10455
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@6358763
Eyux
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#10456
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@7479652

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Cuph
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#10457
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@7469379
Cimentooo
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#10458
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@6286113
Wherethefcat
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#10459
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@5586773
Stefan
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    • Stefan#0095
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#10460
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@7390996

Dernière modification le 1532959920000
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