Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Antoni0 « Citoyen » 1683838320000
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@7911222 grav for acid = 0 |
Katwyn « Citoyen » 1683841140000
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@7928868 |
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@7293289 @5826361 @5950850 Dernière modification le 1684653180000 |
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@7929592 | Edited @7933409 Dernière modification le 1685177940000 |
Blankplayer « Citoyen » 1684668720000
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@7932903 Dernière modification le 1684668780000 |
Mellodiro « Citoyen » 1684879380000
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@7933070 |
Thegbc « Censeur » 1685333820000
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@7933513 - Although this map doesn't necessarily involve building in the traditional sense, I submitted it as P4 instead of P9 because the gameplay I envisioned here is still very much reliant on the shamans' skills while they try to get mice back to the hole safely, but I understand that it might not be the best fit for the category Dernière modification le 1685729580000 |
Acguiliani « Citoyen » 1685605320000
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@7933687 |
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@7933752 |
Mapcrew « Consul » 1685747700000
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Left as is: @7932032 - Jasseh#0000 - I like the concept, but it's implemented in a way that's a bit too challenging and can be frustrating for the shaman. The green color might confuse the mice, making them unsure if it's acid or regular ground. Additionally, the map feels a bit cramped and doesn't provide enough space for a safe solution. In this situation, it's recommended to have more room for the shamans to work with, as building becomes quite difficult. I suggest considering a simpler implementation of the concept to make by passing the acid less of a painful experience. @7932117 - Xaxadoooooo#0000 - Acid grounds do not work as interesting obstacles, especially the top one. The map's solutions are not interesting as well. To put it simply, the map is pretty lackluster and doesn't offer anything exciting. It's just too generic. @7929738 - Czc#0000 - This map with just two planks as a solution is definitely not suitable for the P4 category. It's just too simple and lacks any real gameplay. I suggest checking out the latest maps that have been added or are being discussed to get some fresh ideas. I'm really looking forward to seeing what new concepts you'll come up with! @7911222 - Antoni0#8587 - I appreciate your effort in coming up with new ideas, but this specific map doesn't quite fit well for rotation as it tends to frustrate most shamans. Firstly, the scrolling feature doesn't add much interest to the map, and it unnecessarily increases its size, mainly for the sake of implementing the dodue, which isn't very appealing. The skulls only serve to make things more complicated and less enjoyable. A shaman map should not be always challenging but also fun and engaging. @7928868 - Katwyn#1614 - The map has a mix of concepts that make it more chaotic than enjoyable. It can be quite confusing, especially for newer shamans. It's highly recommended to avoid combining too many different concepts together. I mean, you've used acid, anticloud acid, water with different properties, and timed ground. That's not really cool. Moreover, when it comes to the map itself, it's just not fun to build with all this confusion. It makes everything overly challenging and takes away from the enjoyment. @7293289 - Matzi#1510 - First off, I'd like to mention is that it's not a cool idea to use acid this way, because it can be easily mistaken for grass. Secondly, I do appreciate the design, but it's important to make better use of the map's space and consider removing certain elements like the floating wood in the top left and the cloud. Avoiding the acid to reach the hole and cheese isn't particularly engaging either. The acid doesn't add much excitement or strategic value to the gameplay. @5826361 - Matzi#1510 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @5950850 - Matzi#1510 - Grounds seem randomly placed and they are not well aligned. Map's space is not well utilized. The same thing I said for the previous map should also be considered for this one. @7929592 - Zeus#6550 - Thanks for giving me a simpler implementation of the water concept, but it's still not well executed The problem is that shamans can easily build a vertical ramp to the hole, allowing mice to quickly jump from the hole to the cheese and climb the same ramp to win. That makes the water feature concept not well utilized and the left side of the map underutilized. @7933409 - Zeus#6550 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with such basic layout. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7932903 - Blankplayer#7763 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7933070 - Mellodiro#0000 - - Too frustrating to build on, also not a shaman map layout. I'd recommend you to take a look into the last added maps into discussion or the P4 current rotation so you can improve your map making and create suitable concepts. @7933513 - Thegbc#0095 - The concept is really cool and I'd love to see it in rotation. However, during public tests, it became evident that many shamans struggled to solve it properly due to the difficulty of dealing with the acid blocks, which are currently potentially killing mice. This is happening because shamans need to manage conjuration timing while avoiding the acid blocks at the same time and it's not necessarily a bad thing since it's part of the map's idea, but it's currently too challenging. I believe there could be a less frustrating way to execute it based on the feedback from the public tests. Perhaps, should we consider increasing the middle grass size? or move it sightly to the right? or removing a few blocks? That's entirely up to you. Regarding which category, it would fit best: The map crew hasn't really had a discussion yet about including conjuration maps in the shaman or dual shaman category. If you can make some improvements to create a better version of it, we can discuss it further and see how it could be classified. @7933687 - Acguiliani#0000 - Firstly, I want to point out that both mice and shamans can get frustrated because they aren't aware that the map's gravity properties have been changed, resulting in unexpected deaths and an overall unpleasant experience. Additionally, the concept itself doesn't bring much excitement for shamans to build upon. Dealing with the altered gravity can be quite challenging, and the presence of the cloud adds an unnecessary extra layer of difficulty. @7933752 - Klyn#5061 - This map doesn't need a shaman to be completed, you probably submitted it to the wrong category. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1685814300000 |
Antoni0 « Citoyen » 1685820720000
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@7911222 edited ;) |
Issamu382 « Citoyen » 1686012720000
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@7934108 |
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@7929592 | Re-edited @7933409 | Edited : I've inversed the map :) @7935038 Dernière modification le 1686840360000 |
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@7664150 |
Bootobot « Citoyen » 1686578100000
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@7934687 |
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@7293289 |
Acguiliani « Citoyen » 1686924420000
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@7935118 Dernière modification le 1686927840000 |
Mapcrew « Consul » 1687052340000
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Left as is: @7911222 - Antoni0#8587 - I appreciate your effort on the changes made. However, it seems that the skulls still lack interest and the main concept of the map, which is the usage of the dynamic acid blocks, remains frustrating for shamans to handle. Moreover, the excessive space they occupy in the room limits the potential for interesting and precise solutions. @7934108 - Issamu382#0000 - The map consists in a two planks solution. Honestly, it's really boring and goes against the rules for a shaman map. You should definitely check out the rotation of shaman maps, especially the recent ones, so you can step up your map-making game and come up with more fitting ideas in the future. @7933409 - Zeus#6550 - We have tried to add some implementations of anti gravity concepts in the past but they usually just don't work well because it annoys most of the shamans, especially if they have that friction skill (Thorns) enabled. Also, since the gameplay consistis mostly on buidling ramps to the bottom, I'd say it's not interetsing enough. The bottom left side also doesn't seem to be utilized effectively; the hole appears to be in the wrong place from my perspective. @7664150 - Weien#6059 - While I appreciate trying to use the new water feature concept in a shaman map, the way it's currently executed is too painful and frustrating for the shaman to build on. It adds some unnecessary challenging to the gameplay that isn't really appreciated for a shaman map. Everything is also too cramped, which makes it even worse to build. There are some other elements like the increased gravity and clouds that also add an extra unnecessary difficulty to the gameplay, which isn't the main purpose of a shaman map. @7934687 - Bootobot#0000 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a common bridge to both sides. the shaman cage concept isn't interesting anymore. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. I'd also add that it's too cramped building in the bottom and it can lead to many deaths, which is painful to the shaman. @7293289 - Matzi#1510 - The map's solution consists mostly on buiding a bridge in the bottom and a vertical bridge to the hole. Trying to build using the rest of the map can be overly challenging and shamans will not really appreciate it, which means the map is not well balanced and they will just avoid it. I suggest checking out the recently added maps in the shaman category to get some inspiration and improve the map's gameplay. @7935118 - Acguiliani#0000 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. I'd recommend you to take a look into the last added shaman maps so you can improve your map making and create more suitable concepts. P1'ed: @7929592 - Zeus#6550 - Thanks for giving it another edition, you've solved the issue of not having the left side well utilized. It looks good now but I don't think there's any other different solution other than buidling a bottom bridge and a vertical ramp in the left. I think you can come up with a better implementation that offers more possibilities and alternatives. I'll P1 this map for now, but feel free to create a different map with a different approach to the concept. @7935038 - Zeus#6550 - Although the gameplay lacks any particularly exciting elements that could make it an interesting map, this map is as harmless as P1. Both sides are well balanced for building upon. However, a single would need to invest considerable effort in order to obtain both cheeses, which can be annoying and time-consuming, so they will mostly just opt to build to one side. Will be discussed: None Ignored: None Dernière modification le 1687057440000 |
Antoni0 « Citoyen » 1687075980000
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@7916610 :( Dernière modification le 1688299320000 |
Ironeka « Citoyen » 1687360440000
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@7935436 |